G5 Entertainment: High growth in the East

Research Update

2017-11-11

17:54

G5 reported a revenue of SEK 268 million (estimate SEK 293 million). EBIT-margin of 12% was in line with our expectations. The company has further increased its market share in Japan. Approximately 20% of total revenue currently comes from Japan, the second biggest mobile gaming market in the world. Expected continued growth in Japan will increase retention and monetization in the games portfolio. Some positive changes have been done in our estimates. An expected higher revenue per user would result in increased revenue growth rates in 2018 and 2019. Our new fair value range is SEK 130-560 with a base case of SEK 357 (prior SEK 325).

TO

Tomas Otterbeck

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