EG7: Strong Q3 and positive outlook

Research Update

2022-11-29

07:43

Redeye updates on EG7 post its Q3-results which came in stronger than expected while it also saw a solid start to Q4 as well as a positive outlook for the rest of the year. We increase our estimates on the back of the strong performance and slightly lift our valuation range where the increased estimates are counter-acted by increased assumptions for the risk-free rate.

HA

TO

Hjalmar Ahlberg

Tomas Otterbeck

Strong Q3-results

EG7 reported stronger-than-expected Q3-results with both stronger growth and better profitability driven by solid performance in the Game segment. The strong performance in Games resulted in a group EBITDA-margin of 25% which was much stronger than our estimate of 19%.

Positive outlook for Q4 2022

The company also saw a solid start to Q4 with revenue of SEK148m in October. With positive seasonality coupled with upside potential from the viral success of Big Blue Bubbles game My Singing Monsters the outlook for the rest of the quarter is strong as well. This is reflected in the company's increased guidance where the new revenue guidance is increased from SEK1.6bn-1.7bn to SEK1.8bn.

Increased estimates and valuation range

On the back of increased estimates following the strong report coupled with the cash injection from the divestment of Innova we increase our valuation range on EG7. Our new base case stands at SEK41 (SEK39) where the increased estimates are also counter-acted by higher assumptions for the risk-free rate.

SEKm202020212022e2023e2024e
Revenues569.51,670.71,816.91,865.02,004.9
Revenue Growth904%193%8.8%2.6%7.5%
EBITDA12.3380.5444.7418.7444.3
EBIT-3.7290.3346.8306.8324.0
EBIT Margin-0.6%17.4%19.1%16.4%16.2%
Net Income-98.197.1-127.1102.6115.5
EV/EBIT-2,39210.25.65.95.0
EV/EBITDA7127.84.44.33.7
P/E-99.616.09.79.79.2

Solid Q3-results

EG7 reported revenue of SEK445m for Q3 2022 which was 11% above our forecast of SEK400m. The stronger-than-expected topline was driven by the Game segment which beat our revenue forecast with 18% while Service revenue was in line with expectations. EBITDA came in at SEK113m representing a margin of 25% which was much stronger than our EBITDA forecast of SEK75m and margin of 19%. The strong margin was also mainly driven by the Game segment with a continued strong performance from Big Blue Bubble which had an EBITDA-margin of 63% in the quarter.

Strong cash flow

The company saw strong cash flow from operations coming in at SEK118m before changes in working capital and SEK131m after changes in working capital. With capitalized development costs of SEK38m this also gave a strong cash flow after investments which was further boosted by the divestment of Innova resulting in a total cash flow for the quarter of SEK252m. On the back of this, the company had SEK654m in cash and a net cash position of SEK250m at the end of the quarter.

Solid start to Q4

Coming to the outlook for Q4, the company reported revenue of SEK148m in October which implies a quarterly run-rate of around SEK450m. With strong seasonality in the year-end coupled with continued strong performance from Big Blue Bubble’s My Singing Monsters we have raised our Q4 revenue forecast to SEK510m (previous SEK475m). This yields a full-year revenue of SEK1.8bn which is in line with the company's updated guidance of SEK1.8bn (up from previously SEK1.6-1.7bn).

Viral success for My Singing Monsters

EG7 has seen a strong performance from Big Blue Bubble during 2022 driven by My Singing Monsters which saw strong growth from an easter campaign in Q2 followed by a 10-year anniversary campaign in Q3. The positive trend has continued into Q4 when the game has also gone viral on TikTok helping it to become a top 10 game in over 100 countries on iOS according to EG7. In the chart below we illustrate the overall grossing rank of the game according to Appmagic, showing a clear jump in November.

In Q2 and Q3 2022 before the recent jump in the rankings for My Singing Monster, Big Blue Bubble reported revenue of SEK43m and SEK48m respectively which represented a growth of c50-60% compared to the same period in 2021. We believe the studio will see another big step-up in revenue during Q4 2022 where we estimate that the current grossing rank suggests a quarterly run-rate revenue of around SEK100-150m or higher. Assuming that this run-rate will hold during the rest of Q4 we now forecast revenue of SEK90m with an EBITDA-margin of 65% (in Q3 2022 the EBITDA-margin was 63%) for Big Blue Bubble in Q4 2022. Still, this could prove to be somewhat conservative as the game continues to trend upward in the rankings.

Continued improved overall performance

Coming to the rest of EG7's Game segment the performance continued to be stable with Daybreak generating the majority of the revenue. Daybreak showed a sequentially improved EBITDA-margin which increased from 25% in Q2 2022 to 30% in Q3 2022 although it was still down from 38% in Q3 2021 when profitability was stronger-than-normal due to the covid-pandemic. Piranha saw strong profitability as well with an EBITDA-margin of 36% which was up both sequentially and YoY. Toadman and Antimatter remained loss-making focusing on the development of its game pipeline where Block N Load 2 and Evil v Evil are likely to be released in 2023 rather than 2022. The two studios are also evaluating work-for-hire business opportunities which together with game releases should improve profitability for the studios going forward.

In the Service segment, revenue was down sequentially as Q1 and Q2 2022 saw strong performance in Fireshine owing to the success of Core Keeper and the release of Sniper Elite 5 although the growth was strong YoY. It was positive to see Petrol moving back to profitability as well after it was loss-making in Q2 2022 due to a one-time strategic project that had a lower-than-normal margin. Looking into Q4 we expect a similar performance as in Q3 2022 with some growth potential as it is a seasonally strong quarter. The segment is also building for continued growth over the coming years where Fireshine now has ten digital indie games signed for 2023-24.

Increased estimates

Overall, we raise our estimates on the back of the solid Q3-report where 2022E EBITDA is up 19% while 2023-25E EBITDA is increased by 7%. For 2022E we now forecast revenue of SEK1.8bn which is in line with management guidance while our EBITDA-margin of 24% is somewhat above guidance thanks to the current strong profitability in Big Blue Bubble. The increase for 2023-25E also mainly comes on the back of Big Blue Bubble and the strong performance of My Singning Monsters. Still, as it is uncertain how long the current strong interest in the game will remain we have assumed that revenue remains strong in Q4 2022 and Q1 2023 and then moves back to a level of around SEK50m from Q2 2023. As such we also assume that 2023-25E EBITDA-margin moves back to around 22% which is unchanged compared to our earlier margin assumptions.

Valuation

Our valuation range is also increased on the back of the higher estimates where our new base case stands at SEK41 (SEK39) while the bull case is SEK74 (SEK70) and the bear case SEK30 (SEK26). We have also raised our discount rate from 11.0% to 11.5% on the back of higher risk-free-rate assumptions.

Bear case SEK30Base case SEK41Bull case SEK74
Our bear case assumes limited growth on the back of declining interest for EG7’s live games portfolio as well as unsuccessful transition of Fireshine towards digital revenue.Our base case assumes growth close to the gaming market on the back of stable demand for live service games coupled with positive development of Petrol and Fireshine.Our bull case scenario assumes growth above the gaming market on the back of increased demand for live service games coupled with successful premum game release as well as growth in Petrol and Fireshine.
Average sales growth of about 5% between 2023-27 with EBITDA-margin falling to 20%.Average sales growth of about 8% between 2023-27 with EBITDA-margin stable at 22%.Average sales growth of about 10% between 2023-27 with gradually expanding EBITDA-margin to c. 33%.
Terminal growth of 2% with terminal EBITDA-margin of 20%.Terminal growth of 2% with terminal EBITDA-margin of 22%.Terminal growth of 2% with terminal EBITDA-margin of 28%.

Investment thesis

Case

Solid Portfolio of Live Service Games

With an active history of M&A, EG7 has built a solid portfolio of live service games which is dominated by titles from its Daybreak studio including among other DC Universe, Everquest 1&2, Lord of The Rings and Magic the Gathering Online. The live service game portfolio is complemented with premium game development and a service segment focusing on publishing and marketing. This creates a low risk diversified gaming group with solid cash generation. We expect the group to grow in line with the gaming market with potential to stronger profit growth in the back of margin expansion if its premium game development business becomes successful.

Evidence

Long Life Games and Stable Profitability

With a large part of EG7’s revenue being derived from its Game segment (c. 60-70%) and the majority of this coming from its live service games EG7 can generated stable revenue and profitability. The games have strong brands and have been enjoyed for many years by its players supporting the stable revenue generation. The company’s service segment has also seen strong performance on the back of successful games in its publishing business further improving the company’s overall profitability.

Challenge

Limited Growth Potential in Live Service Games

We think the main challenge for EG7 is to grow its Live Service Games portfolio. While this generates stable profitability and strong cash generation, the inflow of new players is limited in our view. Growth will rather be dependent on the addition of new games where the company has a limited track record.

Valuation

Base case DCF supported by stable profitability and cash generation

We find a base case valuation of SEK41 per share for EG7 which is derived from a DCF-valuation. The base case implies an EV/EBITDA multiple of 8x on our 2023E EBITDA. Our base case assumes growth of 7% between 2022-27E and 4% between 2028-37E with a terminal growth of 2%. We assume profitability in line with the high-end of the company’s target with 22% EBITDA-margin for the majority of the forecast period and the terminal period.

Summary Redeye Ratings

The rating consists of three valuation keys, each consituting an overall assesment of several factors that are rated on a scale of 0 to 1 points. The maximum score for a valuation key is 5 points.

People: 3

EG7’s management team has a high share of ownership with the (proposed) chairman holding 9% and CEO 2% of shares. While the company has a mixed history the new management team has delivered improved and stable performance.

Business: 3

EG7’s game portfolio has a high tilt towards live service games which provides stable and recurring revenues. This also results in stable profitability and good cash flow as investments requirements are limited. On the other hand, this also limits growth potential.

Financials: 2

EG7 has a stable balance sheet with a small net cash position. The company has a significant goodwill in its balance sheet, although as this is mostly related to Daybreak Games we believe the write-down risk is limited. Most of EG7’s revenue generating operations has been acquired during 2020-21 creating a short history which lowers the rating.

Income Statement

Income statement
SEKm202020212022e2023e2024e
Revenues569.51,670.71,816.91,865.02,004.9
Cost of Revenue380.9662.8598.3585.8629.7
Operating Expenses176.2627.4773.9860.6930.9
EBITDA12.3380.5444.7418.7444.3
Depreciation15.248.044.437.340.1
Amortizations0.8042.2283.574.680.2
EBIT-3.7290.3346.8306.8324.0
Shares in Associates0.000.000.000.000.00
Interest Expenses88.3105.333.640.040.0
Net Financial Items-87.5-105.3-33.6-40.0-40.0
EBT-95.491.0-47.5136.8154.0
Income Tax Expenses2.7-6.179.534.238.5
Net Income-98.197.1-127.1102.6115.5

Balance Sheet

Balance sheet
Assets
Non-current assets
SEKm202020212022e2023e2024e
Property, Plant and Equipment (Net)24.833.233.233.233.2
Goodwill2,292.83,891.93,691.93,691.93,691.9
Intangible Assets843.41,124.6730.3656.3586.4
Right-of-Use Assets63.654.254.254.254.2
Other Non-Current Assets73.075.175.175.175.1
Total Non-Current Assets3,297.65,179.04,584.74,510.74,440.8
Current assets
SEKm202020212022e2023e2024e
Inventories6.913.218.218.720.0
Accounts Receivable210.4222.7272.5373.0401.0
Other Current Assets0.00112.790.80.000.00
Cash Equivalents1,087.5481.2730.1867.41,044.4
Total Current Assets1,304.8829.81,111.61,259.11,465.5
Total Assets4,602.46,008.85,696.35,769.75,906.3
Equity and Liabilities
Equity
SEKm202020212022e2023e2024e
Non Controlling Interest0.000.000.000.000.00
Shareholder's Equity3,108.24,597.84,270.74,373.34,488.8
Non-current liabilities
SEKm202020212022e2023e2024e
Long Term Debt0.00403.1403.1403.1403.1
Long Term Lease Liabilities0.0029.729.729.729.7
Other Long Term Liabilities133.1272.6272.6272.6272.6
Total Non-Current Liabilities133.1705.4705.4705.4705.4
Current liabilities
SEKm202020212022e2023e2024e
Short Term Debt516.23.23.23.23.2
Short Term Lease Liabilities0.0022.522.522.522.5
Accounts Payable281.171.6127.2279.8300.7
Other Current Liabilities563.8608.3567.3385.6385.6
Total Current Liabilities1,361.1705.6720.2691.1712.0
Total Liabilities and Equity4,602.46,008.85,696.35,769.75,906.3

Cash Flow

Cash flow
SEKm202020212022e2023e2024e
Operating Cash Flow0.000.00306.3305.2357.4
Investing Cash Flow0.00-661.2-57.4-167.9-180.4
Financing Cash Flow0.000.000.000.000.00

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