Fantasma Games: Soft quarter but long-term outlook remains solid
Research Update
2023-11-09
06:00
Redeye updates its estimates after reviewing Fantasma Games’ Q3 report, which showed lower growth than expected. With the expectation of growth from a lower baseline, we have correspondingly revised our margin assumptions.
AH
HA
Anton Hoof
Hjalmar Ahlberg
Fantasma Games’ Q3 report showed softer sales figures than expected, declining 6% y/y, and amounted to SEK8.2m, below our expectations of SEK11.8m. We think the growth was especially weak given the launch of four games in the quarter compared to two in the previous quarter. The company states that the growth was negatively impacted by a slower rollout of games where games in the US are launched with operators gradually, compared to the European market, where most operators participate in the initial launch. Regarding profitability, Fantasma Games reported an EBITDA of SEK1.5m and EBIT of SEK-1m, below our estimates of SEK4.7m, respectively SEK2.1m. The lower profitability is due to the lower sales and higher Opex, which came in SEK2.7m higher than expected.
After reviewing Q2 and Q3 2023, it has become evident that the exceptional performance in Q4 2022 and Q1 2023 does not represent a reliable baseline for growth. Therefore, we are adopting a more cautious approach and adjusting our growth assumptions accordingly. However, if Q2 and Q3 2023 establish a new baseline for growth, we still consider Fantasma's performance impressive, having increased from SEK7.8m in sales for the entire year of 2021 to SEK8.2m in a single quarter.
Following the Q3 report, we have revised our estimates downward, reducing sales by 17% 2023e and 23% 2024e-2025e. Due to higher interest rates, we have increased the risk-free rate from 2.5% to 3% and our WACC from 11.5% to 12%. As a result of the revised estimates and an increased WACC, our base case has been adjusted from SEK100 to SEK78, and the fair value range from SEK31-190 to SEK22-160. The stock experienced a significant decline on the reporting day and is currently trading at an attractive EV/EBITDA (2025e) multiple of 6x, considering the company’s growth potential. Our base case implies an EV/EBITDA (2025e) multiple of 9x.
SEKm | 2021 | 2022 | 2023e | 2024e | 2025e |
Revenues | 14.0 | 38.6 | 53.6 | 60.0 | 74.2 |
Revenue Growth | 36.9% | 176% | 38.8% | 12.0% | 23.7% |
EBITDA | -4.7 | 5.5 | 10.3 | 16.8 | 26.1 |
EBIT | -7.2 | -2.1 | 0.65 | 7.1 | 14.1 |
EBIT Margin | -93.1% | -6.7% | 1.7% | 14.5% | 23.3% |
Net Income | -7.5 | -3.2 | 0.37 | 5.7 | 11.2 |
EV/Revenue | 7.0 | 3.7 | 2.7 | 2.3 | 1.9 |
EV/EBITDA | -21.0 | 25.7 | 13.8 | 8.2 | 5.4 |
EV/EBIT | -13.5 | -67.7 | 219 | 19.6 | 10.0 |
Fantasma Games’ Q3 report showed softer sales figures, declining 6% y/y, and amounted to SEK8.2m, below our expectations of SEK11.8m. According to the company, the growth in the quarter was muted by a slower rollout of new games in the US. The number of game launches was four in the quarter, compared to two in the previous quarter. Launch gaming revenue amounted to SEK42m of the total gross gaming revenue (GGR) of SEK104m, while gaming revenues from games older than six months (long-tail gaming revenues) amounted to SEK62m. Long-tail gaming revenues increased 81% y/y and 9% q/q, while launch gaming revenues decreased 22% y/y and 5% q/q.
Looking at the profitability, Fantasma Games reported an EBITDA of SEK1.5m and EBIT of SEK-1m, below our estimates of SEK4.7m respective SEK2.1m. The lower profitability is due to the lower sales and higher Opex, which came in SEK2.7m higher than expected, mainly due to higher other external costs.
Fantasma Games: Forecast deviations | ||||||||
0.00 | 0.00 | 0.00 | 0.00 | 0.00 | Actual | Estimate | ||
SEKm | Q2 22 | Q3 22 | Q4 22 | Q1 23 | Q2 23 | Q3 23 | Q3 23E | Diff (%) |
Net sales | 7.5 | 8.7 | 10.0 | 11.6 | 8.0 | 8.2 | 11.8 | -44% |
Growth YoY (%) | 396% | 597% | 153% | 140% | 7% | -6% | 35% | -41pp |
Gross profit | 6.3 | 7.5 | 8.7 | 9.8 | 6.9 | 6.7 | 10.1 | -51% |
Gross margin (%) | 83% | 86% | 87% | 85% | 86% | 82% | 86% | -4pp |
EBITDA | 1.1 | 2.1 | 2.9 | 4.5 | 1.5 | 1.5 | 4.7 | -212% |
EBITDA (%) | 14% | 24% | 29% | 39% | 19% | 18% | 40% | -21pp |
D&A | -1.9 | -2.3 | -2.2 | -2.3 | -2.4 | -2.5 | -2.6 | -6% |
EBIT | -0.9 | -0.2 | 0.7 | 2.3 | -0.9 | -1.0 | 2.1 | n.m. |
EBIT (%) | -11% | -2% | 7% | 20% | -11% | -12% | 18% | -30pp |
Net finance | 0.0 | -0.7 | -0.2 | -0.1 | -0.1 | 0.2 | -0.1 | n.m. |
PTP | -0.9 | -0.9 | 0.5 | 2.1 | -1.0 | -0.8 | 2.0 | n.m. |
Net income | -0.9 | -0.9 | 0.2 | 2.1 | -1.0 | -0.9 | 2.0 | n.m. |
Source: Redeye (estimates), company data (historicals) |
Fantasma Games KPIs: Forecast deviations | ||||||||
0.00 | #REF! | 0.00 | 0.00 | 0.00 | Actuals | Estimate | ||
SEKm | Q2 22 | Q3 22 | Q4 22 | Q1 23 | Q2 23 | Q3 23 | Q3 23E | Diff |
GGR | 84 | 88 | 113 | 150 | 101 | 104 | 155 | -49% |
Net sales / GGR | 8.9% | 9.9% | 8.8% | 7.7% | 8.0% | 7.9% | 7.6% | 0.3pp |
Source: Redeye (estimates), company data (historicals) |
Overall, we think the Q3 figures are relatively soft, especially given the launch of four games in the quarter compared to two in the previous quarter. However, the company states that the majority of the launches took place with Light & Wonder in the US, where Fantasma Games usually launch with a limited number of operators initially. This means that revenues are distributed over a longer period of time as the games will be launched gradually. The tilted focus on the US market is evident in the figures, with the US accounting for 27% of total sales in the quarter. Additionally, a highlight of the quarter is the sustained and promising performance of the social casino segment, representing 13% of total sales. This achievement is particularly notable, considering that Fantasma has yet to launch its complete game portfolio. Furthermore, we are encouraged by the company's ongoing efforts to secure partnerships with new operators and aggregators for its own platform, which is poised to contribute to growth and margin enhancements in 2024.
In Q3, the gross gaming revenue amounted to SEK104m, representing a y/y growth of 18% and 3% q/q. This figure is a function of the gaming turnover and gaming margin, revealing how much the operator earns after deducting players' winnings. The gaming margin, in turn, is determined by the return to player (RTP), which is the amount players win relative to their total wagers and can differ between quarters.
The company's gaming revenue (GGR) was split between SEK62m from older games (long tail) and SEK42m from six games launched within the last six months (launch gaming revenues). While revenues from newly launched games were lower than our expectations, revenues from newly launched games are still up almost 4x from Q1 2022, showcasing Fantasma Games’ impressive growth in recent quarters. We are also glad to see that the company's older games continue to perform well, increasing 88% y/y and 9% q/q. The social casino expansion should also support these revenues, where Fantasma can re-launch older games into this segment. This is the seventh consecutive quarter with q/q growth in long-tail revenues.
After a softer Q2 report, Fantasma accelerated its game launches, with four releases in Q3. The launches were tilted toward the latter part of the quarter, where two were launched the last week of September, only contributing a few days to the quarter.
Among the new releases, “Divine Dynasty Princess” & “Lucky Otter” have received the highest ratings of 7.5 and 6.7 out of 10, respectively, from Aboutslots.com (a well-known casino game review site). These ratings can be compared to one of Fantasma Games' most popular games, "Fortune Llama," which set several records in Q1 and received a rating of 7.9 out of 10.
Historically, Fantasma has launched its games through third-party distributors, a strategy that has proven effective in reaching numerous operators with just one integration. Moreover, establishing an in-house platform has traditionally demanded relatively large investments, making it hard for small players to develop one. However, recent technological progress has mitigated these hurdles. Leveraging these advancements, Fantasma has cost-effectively launched its proprietary platform. Fantasma initially launched the first set of games on a small scale to a selected group of operators, and the company is now gearing up to launch more games on its proprietary platform in 2024. We anticipate that the new platform will bolster both growth and margins in 2024 and the years to come. Below, we highlight the most significant benefits of the proprietary platform.
• Increased reach - By directly launching games to operators alongside third-party distributors, Fantasma can expand its overall market reach.
• Flexibility – By leveraging its proprietary platform, Fantasma can concurrently launch its games across multiple distributors, thus eliminating the need for gradual rollouts, enabling the company to reach a wider audience rapidly.
• Enhanced Autonomy – More effective game development and independence of launch dates, also speeding up the go-to-market process and enhancing margins.
• Improved margins – Leveraging its proprietary platform, Fantasma can minimize the costs associated with royalties paid to distributors. Moreover, by directly launching games to operators, the company completely eliminates royalty payments, boosting overall margins.
Following the Q3 report, we have revised our estimates downward, reducing sales by 17% 2023e and 23% 2024e-2025e. After reviewing Q2 and Q3 2023, it has become evident that the exceptional performance in Q4 2022 and Q1 2023 does not represent a reliable baseline for growth. Therefore, we are adopting a more cautious approach and adjusting our growth assumptions accordingly. Additionally, we have adjusted our cost assumption, where we have mainly lowered personnel costs 2024e-2025e. For Q4, we expect sales of SEK9.4m and an EBIT of SEK-0.8m.
Estimate revisions | ||||||||||||
New estimates | Old estimates | Difference % | ||||||||||
2023E | 2024E | 2025E | 2023E | 2024E | 2025E | 2023E | 2024E | 2025E | ||||
Net Sales | 37.2 | 48.8 | 60.4 | 37.2 | 48.8 | 60.4 | 0% | 0% | 0% | |||
Growth | 20% | 31% | 24% | 20% | 31% | 24% | 0pp | 0pp | 0pp | |||
Work for own use | 16.4 | 11.2 | 13.9 | 16.4 | 11.2 | 13.9 | 0% | 0% | 0% | |||
Other income | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | n.m. | n.m. | n.m. | |||
Total revenues | 53.6 | 60.0 | 74.2 | 53.6 | 60.0 | 74.2 | 0% | 0% | 0% | |||
Cost of services sold | -5.8 | -6.8 | -7.8 | -5.8 | -6.8 | -7.8 | 0% | 0% | 0% | |||
Other external costs | -16.5 | -14.5 | -16.3 | -16.5 | -14.5 | -16.3 | 0% | 0% | 0% | |||
Personnel costs | -20.7 | -21.5 | -23.5 | -20.7 | -21.5 | -23.5 | 0% | 0% | 0% | |||
Other operating costs | -0.3 | -0.3 | -0.4 | -0.3 | -0.3 | -0.4 | 0% | 0% | 0% | |||
Total Opex | -43.2 | -43.2 | -48.1 | -43.2 | -43.2 | -48.1 | 0% | 0% | 0% | |||
EBITDA | 10.3 | 16.8 | 26.1 | 10.3 | 16.8 | 26.1 | 0% | 0% | 0% | |||
EBITDA (%) | 28% | 34% | 43% | 28% | 34% | 43% | 0pp | 0pp | 0pp | |||
D&A | -9.7 | -9.8 | -12.1 | -9.7 | -9.8 | -12.1 | 0% | 0% | 0% | |||
EBIT | 0.6 | 7.1 | 14.1 | 0.6 | 7.1 | 14.1 | 0% | 0% | 0% | |||
EBIT (%) | 2% | 14% | 23% | 2% | 14% | 23% | 0pp | 0pp | 0pp | |||
Net income | 0.4 | 5.7 | 11.2 | 0.4 | 5.7 | 11.2 | 0% | 0% | 0% | |||
Source: Redeye Research |
Income Statement | ||||||||||
SEKm | 2021 | 2022 | Q1 2023 | Q2 2023 | Q3 2023 | Q4 2023e | 2023e | 2024e | 2025e | |
Net Sales | 7.8 | 31.0 | 11.6 | 8.0 | 8.2 | 9.4 | 37.2 | 48.8 | 60.4 | |
Work for own use | 6.2 | 7.5 | 2.9 | 2.7 | 6.2 | 3.5 | 16.4 | 11.2 | 13.9 | |
Other income | 0.0 | 0.1 | 0.1 | 0.0 | 0.1 | 0.0 | 0.0 | 0.0 | 0.0 | |
Total Operating Income | 14.0 | 38.6 | 14.5 | 10.7 | 14.5 | 12.8 | 53.6 | 60.0 | 74.2 | |
Cost of services sold | -1.7 | -4.4 | -1.8 | -1.1 | -1.5 | -1.4 | -5.8 | -6.8 | -7.8 | |
Other external costs | -6.2 | -9.1 | -3.4 | -3.1 | -6.2 | -3.8 | -16.5 | -14.5 | -16.3 | |
Personnel costs | -10.7 | -19.3 | -4.8 | -5.0 | -5.2 | -5.8 | -20.7 | -21.5 | -23.5 | |
D&A | -2.5 | -7.6 | -2.3 | -2.4 | -2.5 | -2.6 | -9.7 | -9.8 | -12.1 | |
Other operating costs | -0.1 | -0.2 | -0.1 | -0.1 | -0.1 | -0.1 | -0.3 | -0.3 | -0.4 | |
Total Opex | -21.1 | -40.7 | -12.2 | -11.6 | -15.4 | -13.7 | -52.9 | -52.9 | -60.2 | |
Operating Profit | -7.2 | -2.1 | 2.3 | -0.9 | -1.0 | -0.8 | 0.6 | 7.1 | 14.1 | |
Financial expenses | 0.0 | -0.8 | -0.1 | -0.1 | 0.2 | -0.1 | -0.1 | 0.0 | 0.0 | |
Profit before tax | -7.1 | -2.9 | 2.1 | -1.0 | -0.8 | -0.9 | 0.5 | 7.1 | 14.1 | |
Tax | -0.2 | -0.2 | 0.0 | 0.0 | -0.2 | 0.0 | -0.2 | -1.4 | -2.8 | |
Net Profit | -7.4 | -3.2 | 2.1 | -1.0 | -0.9 | -0.9 | 0.4 | 5.7 | 11.2 | |
Growth % | ||||||||||
Net Sales y/y | 72% | 299% | 140% | 7% | -6% | -6% | 20% | 31% | 24% | |
Net Sales q/q | 0% | 0% | 16% | -30% | 2% | 14% | ||||
Margins % | ||||||||||
EBITDA Margin | -60% | 18% | 39% | 19% | 18% | 19% | 28% | 34% | 43% | |
EBIT Margin | -92% | -7% | 20% | -11% | -12% | -9% | 2% | 14% | 23% | |
Net margin | -95% | -10% | 19% | -12% | -11% | -10% | 1% | 12% | 19% | |
Source: Redeye Research |
We have used a WACC of 12% in all scenarios, derived from Redeye’s Rating model, and a tax rate of 20.6%. Due to higher interest rates, we have increased the risk-free rate from 2.5% to 3% and our WACC from 11.5% to 12%. The discount analysis extends to 2038, and the key financial assumptions for the scenarios are summarized below.
Assumptions, fair value range | |||||
Bear Case | Base case | Bull Case | |||
Value per share, SEK | 22 | 78 | 160 | ||
Sales CAGR 2024-2028 | 8% | 20% | 26% | ||
Total Sales 2028, SEKm | 60 | 102 | 140 | ||
Avg EBIT margin 2024-2038 | 24% | 31% | 38% | ||
Terminal EBIT Margin | 30% | 40% | 45% | ||
WACC | 12.0% | 12.0% | 12.0% | ||
Terminal growth | 2% | 2% | 2% | ||
Source: Redeye Research |
In our bear case, we anticipate a sharp decline in top-line growth due to poor performance of new games. This lower growth trajectory also negatively affects scalability, resulting in a lower terminal EBIT margin of 25%.
Our Base Case assumes that Fantasma Games will continue to gain traction in the market, supported by its scalable business model, which should enable the company to achieve higher margins. While we expect rapid growth in the coming years, we remain relatively conservative in our estimates of the company’s long-term EBIT margin as we expect a terminal EBIT margin of 35%, below many successful peers.
In our Bull Case, we anticipate a longer growth runway and improved scalability, resulting in a terminal EBIT margin of 45% for the company. We have not factored in any exceptional impact from a single slot game, and we believe the bullish scenario is achievable as long as the company continues to gain traction with prominent operators in the industry.
Case
An emerging growth story
Evidence
Increased traction and scalability starting to be visible
Challenge
Brief history
Challenge
Regulation and competition
Valuation
We see a healthy upside from current levels
People: 3
The company’s CEO, Fredrik Johansson, is one of the co-founders and owns approximately 15% of the outstanding shares in Fantasma Games. This is encouraging as this aligns his interests with shareholders’. He and the board of directors also have relevant and long experience within the igaming industry, some of them having held key positions in companies like LeoVegas, ComeOn, Kindred, and Light & Wonder. Fantasma has only been listed since 2021, and so we would need more history to see how the management team executes its strategy before lifting our People rating.
Business: 2
Fantasma operates in a highly profitable and competitive market where the barriers to entry are relatively low. The company’s business model is repeatable and scalable, creating recurring revenues and high incremental margins. However, given the lack of moats, it is hard to determine long-term market shares and to forecast how long the company can stay competitive for. The igaming market is also exposed to political risk, increasing the overall business risk.
Financials: 2
While Fantasma has experienced losses historically and lacks financial history, its P&L demonstrates high growth and scalability, suggesting promising financial characteristics in the years ahead. Nevertheless, to achieve a higher score in Redeye's model, the company must provide additional financial data for several more quarters to demonstrate its financial capabilities.
Income statement | ||||
SEKm | 2022 | 2023e | 2024e | 2025e |
Revenues | 38.6 | 53.6 | 60.0 | 74.2 |
Cost of Revenue | 4.4 | 5.8 | 6.8 | 7.8 |
Operating Expenses | 21.1 | 21.0 | 25.1 | 26.4 |
EBITDA | 5.5 | 10.3 | 16.8 | 26.1 |
Depreciation | 0.00 | 0.00 | 0.00 | 0.00 |
Amortizations | 8.3 | 9.7 | 9.8 | 12.1 |
EBIT | -2.1 | 0.65 | 7.1 | 14.1 |
Shares in Associates | 0.00 | 0.00 | 0.00 | 0.00 |
Interest Expenses | 0.85 | 0.12 | 0.00 | 0.00 |
Net Financial Items | -0.84 | -0.12 | 0.00 | 0.00 |
EBT | -2.9 | 0.52 | 7.1 | 14.1 |
Income Tax Expenses | 0.25 | 0.15 | 1.4 | 2.8 |
Net Income | -3.2 | 0.37 | 5.7 | 11.2 |
Balance sheet | ||||
Assets | ||||
Non-current assets | ||||
SEKm | 2022 | 2023e | 2024e | 2025e |
Property, Plant and Equipment (Net) | 0.04 | 0.05 | 0.05 | 0.05 |
Goodwill | 0.00 | 0.00 | 0.00 | 0.00 |
Intangible Assets | 26.5 | 33.3 | 34.7 | 36.5 |
Right-of-Use Assets | 0.00 | 0.00 | 0.00 | 0.00 |
Other Non-Current Assets | 0.52 | 0.52 | 0.52 | 0.52 |
Total Non-Current Assets | 27.1 | 33.8 | 35.3 | 37.1 |
Current assets | ||||
SEKm | 2022 | 2023e | 2024e | 2025e |
Inventories | 0.00 | 0.00 | 0.00 | 0.00 |
Accounts Receivable | 9.9 | 10.0 | 12.7 | 15.7 |
Other Current Assets | 0.00 | 0.00 | 0.00 | 0.00 |
Cash Equivalents | 5.8 | 0.23 | 3.5 | 2.2 |
Total Current Assets | 15.7 | 10.3 | 16.2 | 17.9 |
Total Assets | 42.8 | 44.1 | 51.5 | 55.0 |
Equity and Liabilities | ||||
Equity | ||||
SEKm | 2022 | 2023e | 2024e | 2025e |
Non Controlling Interest | 0.00 | 0.00 | 0.00 | 0.00 |
Shareholder's Equity | 28.7 | 29.0 | 34.7 | 45.9 |
Non-current liabilities | ||||
SEKm | 2022 | 2023e | 2024e | 2025e |
Long Term Debt | 0.00 | 0.00 | 0.00 | 0.00 |
Long Term Lease Liabilities | 0.00 | 0.00 | 0.00 | 0.00 |
Other Long Term Liabilities | 9.5 | 9.5 | 9.5 | 0.03 |
Total Non-Current Liabilities | 9.5 | 9.5 | 9.5 | 0.03 |
Current liabilities | ||||
SEKm | 2022 | 2023e | 2024e | 2025e |
Short Term Debt | 0.00 | 0.00 | 0.00 | 0.00 |
Short Term Lease Liabilities | 0.00 | 0.00 | 0.00 | 0.00 |
Accounts Payable | 0.70 | 0.74 | 0.98 | 1.2 |
Other Current Liabilities | 3.9 | 4.8 | 6.3 | 7.8 |
Total Current Liabilities | 4.6 | 5.6 | 7.3 | 9.1 |
Total Liabilities and Equity | 42.8 | 44.1 | 51.5 | 55.0 |
Disclosures and disclaimers