Flexion Mobile: Challenging quarter but setting up for a strong year-end
Research Update
2023-11-23
06:00
Redeye updates its view on Flexion Mobile following its Q3 2023 report. Although the company had a challenging quarter, it saw a gradual improvement throughout the quarter and with a strong start to Q4, where October showed a solid y/y growth of 26%, setting up for a strong year-end.
AH
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Anton Hoof
Tomas Otterbeck
Sales declined 20% y/y and 5% q/q and amounted to GBP14.8m (18.5), 32% below our initial estimates of GBP21.7m. The Adj. EBITDA came in at GBP0.7m (1.5) and below our expectations of GBP1m. Despite a notably weaker quarter than expected, we see a promising trend in monthly revenue figures, indicating a steady recovery from July to October, whereas October showed a solid y/y growth of 26%. The company has set a revenue guidance of GBP22-29m for Q4 2023, surpassing sales of GBP21.7m in Q4 2022, signaling a potential return to organic growth in the coming quarter.
On the back of the softer second half of the year, Flexion Mobile has adjusted its full-year guidance for 2023, revising the initial growth projection from 20-40% to 0-10%. The softer performance in the latter half is attributed to the overall softness in the mobile gaming market and delays in game launches. However, single-digit growth for the full year should be compared with 2022, where Flexion had an organic growth of 86%. Hence, given the high baseline and the weaker mobile gaming market, maintaining a relatively flat top line is solid in this environment.
Following the Q3 report, we have adjusted our sales estimates, lowering FY 2024e-2025e by 4-5%, implying a growth rate of 21-16%. Due to higher interest rates, we have increased the risk-free rate from 2.5% to 3% and our WACC from 10.5% to 11%. As such, our base case has been adjusted from SEK22 to SEK18, and the fair value range from SEK7-35 to SEK6-30. Despite these adjustments, we continue to see Flexion as an attractive case with a capital-light business model and solid financial position. The company is currently trading at almost all-time low price-to-sales multiple of 0.4x, compared to its average of 1.3x and its high of 3x. With a scalable business model and solid growth in 2024e-2025e, we expect an upswing in sales, margins, and multiples from current levels.
GBPm | 2021 | 2022 | 2023e | 2024e | 2025e |
Revenues | N/A | N/A | N/A | N/A | N/A |
Revenue Growth | 58.0% | 110% | 2.1% | 20.5% | 16.0% |
EBITDA | 0.36 | 4.0 | 3.1 | 7.4 | 9.7 |
EBITDA Margin | 1.1% | 5.8% | 4.4% | 8.8% | 9.9% |
EBIT | 0.42 | 1.4 | 0.36 | 4.7 | 7.2 |
EBIT Margin | 1.3% | 2.1% | 0.5% | 5.6% | 7.4% |
Net Income | 0.30 | 0.37 | -0.86 | 3.8 | 5.8 |
EV/Revenue | 1.3 | 0.6 | 0.4 | 0.3 | 0.3 |
EV/EBITDA | 120 | 9.7 | 9.0 | 3.7 | 2.9 |
• Total revenue amounted to GBP14.8m (18.5), declining 20% y/y, in line with preliminary figures.
• Gross profit amounted to GBP2.5m (3.0), a decrease of 16% y/y, in line with our estimates, equivalent to a gross margin of 17%.
• OPEX amounted to GBP-3.0m (-3.3).
• Adj. EBITDA amounted to GBP0.7m (1.5), coming in lower than our estimates. Primarily due to higher personnel costs.
• EBIT amounted to GBP-0.4m (-0.3).
• Operating Cash flow for the period amounted to GBP-1.9m (1.9), negatively affected by changes in working capital.
• Cash and cash equivalents for the ending period were GBP7.5m, with no interest-bearing liabilities.
• Top-tier game’s average monthly gross revenue (AMGR) past the ramp-up period amounted to USD0.54m (0.61) in the quarter and USD0.64 in October. The number of live top-tier games was 10 titles.
Flexion Mobile: Forecast deviations | ||||||||
0.00 | 0.00 | 0.00 | 0.00 | 0.00 | Actual | Estimate | ||
GBPm | Q2 22 | Q3 22 | Q4 22 | Q1 23 | Q2 23 | Q3 23 | Q3 23 | Diff (%) |
Revenue | 17.7 | 18.5 | 21.7 | 16.3 | 15.5 | 14.8 | 14.8 | 0% |
Growth YoY (%) | 127% | 138% | 108% | 54% | -12% | -20% | -20% | 0pp |
Gross Profit | 2.9 | 3.0 | 3.7 | 2.5 | 2.4 | 2.5 | 2.5 | 1% |
Gross Margin (%) | 16% | 16% | 17% | 15% | 15% | 17% | 17% | 0pp |
EBITDA adj | 1.4 | 1.5 | 1.6 | 0.7 | 0.5 | 0.7 | 1.0 | -31% |
EBITDA adj (%) | 2% | 5% | 11% | 4% | 4% | 5% | 7% | -2pp |
D&A | -0.7 | -1.2 | -0.4 | -0.8 | -0.6 | -0.6 | -0.5 | -18% |
EBIT | -0.4 | -0.3 | 1.9 | -0.2 | 0.1 | -0.4 | 0.4 | n.m. |
EBIT (%) | -2% | -2% | 9% | -1% | 0% | -3% | 3% | -6pp |
Net finance | -0.3 | -0.3 | -0.4 | -0.3 | -0.2 | -0.2 | -0.2 | -6% |
PTP | -0.7 | -0.6 | 1.5 | -0.5 | -0.2 | -0.7 | 0.2 | n.m. |
Net income | -0.7 | -0.6 | 1.5 | -0.5 | -0.2 | -0.7 | 0.2 | n.m. |
Source: Redeye (estimates), company data (historicals) |
Overall, Flexion had a challenging quarter, with sales coming in at GBP14.8m compared to our initial sales forecast of GBP21.7m. The lower revenues were primarily due to the overall weaker mobile gaming market and delayed game launches where Monopoly GO! and Stumble Guys went live in the latter part of Q3. However, the company saw a gradual improvement throughout the quarter and with a strong start to Q4, where October showed a solid y/y growth of 26%, and sustained momentum in November.
Except for the solid start in Q4, we think the key highlight in the report is the new information, which we believe is related to the 2022 audit. The company estimates a potential maximum P&L adjustment of GBP1.4m and GBP0.6 in future cash flow. The potential P&L impact of GBP1.4m can be compared with the reported adjusted EBITDA for the full year of 2022 of GBP4.8m, and the adjusted profit before tax of GBP1.8m. While GBP1.4, may initially seem relatively high compared to the full-year figures of 2022, we think this reduces the uncertainty surrounding the audit. Moreover, the focus should be on the potential cash flow impact of GBP0.6m rather than the P&L effect of GBP1.4m. Our understanding is that the negative impact is primarily tied to the insolvency of a specific customer, constituting a one-time occurrence rather than systemic issues in the company's overall revenue recognition. This distinction is crucial as it mitigates concerns that would be more alarming if the issue extended beyond an isolated incident.
Flexion had weak cash flow in the quarter due to changes in working capital and payments for distribution rights. Operating Cash Flow conversion (OCF after changes in working capital divided by adj. EBITDA) amounted to -28% in the current quarter and 69% in the previous quarter. FCF conversion (OCF less investments in intangible assets and PPE, divided by adj. EBITDA) amounted to -124%. Flexion usually has a low need for reinvestments and thus generates a lot of free cash flow. Due to the low investment need, OCF and FCF typically do not deviate materially from one another. We believe it is best to view cash conversion over longer periods of time, as working capital movements can differ materially from quarter to quarter.
Adj. EBITDA margin declined to 5% in Q3 2023 on an LTM basis, and the gross margin remained flat at 16%. LTM Q3 2023 sales amounted to GBP68m (57), growing 24% y/y. Adjusted LTM EBITDA amounted to GBP3.5m in Q3 2023, flat from GBP3.5m a year earlier.
Although the overall mobile gaming market remains muted, we continue to see players taking positions in the emerging alternative distribution market. In our previous updates, we have written about the Digital Market Act (DMA), where the European Commission is committed to eliminating monopolistic strongholds (Google Play and App Store) within the EU. This paves the way for the emergence of alternative app stores, fostering a more diverse ecosystem for distributing mobile games. On the back of these regulatory changes, developers’ eagerness to have direct user interaction and reducing Google’s and Apple’s app store fees of 30%, major industry players are recognizing the potential to challenge the existing oligopolies and actively engage in the ongoing battle for a more competitive distribution market.
On this note, we also see existing industry players intensifying their efforts in the space. For instance, Digital Turbine, a US-listed platform company that Flexion Mobile partnered with in March 2023, disclosed its intention to allocate more capital in this space to capture future growth opportunities while referring to its partnership with Flexion in its recent earnings call. Furthermore, in addition to alternative app stores for game distribution, Digital Turbine underscores the significance of direct distribution, a territory that rumors suggest Meta is also exploring. This involves users downloading a game directly through an ad, presenting an additional dimension and complexity that Flexion can take advantage of. As the distribution of games becomes more complex, the value proposition of Flexion's solutions increases. Once again, this underscores Flexion's potential for enhanced value and profitability as the gaming distribution landscape evolves in complexity.
Besides, we have also noted Digital Turbine’s increased ownership of Aptiode, an alternative distribution company, reaching speculations regarding a potential investment in Flexion. Digital Turbine has a market cap of USD515m but is also loss-bringing with a relatively high net debt level, potentially limiting a potential investment (although Flexion is a relatively small company in this context, and a transaction with shares could be possible). Overall, we think it is positive news for Flexion that prominent players in the industry are intensifying their efforts in the space, and we believe that Flexion is well-positioned to take advantage of this in the coming years.
Flexion’s games portfolio now contains 10 top-tier games, in line with previous quarters. AMGR declined 33% y/y and 11% q/q. AMGR for mid-tier games declined 30% y/y and 18% q/q.
Top-tier games past the ramp-up period are still 8 (out of 10 games). Flexion signed a new title after the quarter, which is expected to go live in Q4 2023.
Flexion Mobile: Tier-games | ||||||||||
Q2'21 | Q3'21 | Q4'21 | Q1'22 | Q2'22 | Q3'22 | Q4'22 | Q1'23 | Q2'23 | Q3'23 | |
Top-tier | 5 | 5 | 8 | 8 | 10 | 9 | 9 | 10 | 10 | 10 |
Mid-tier | 15 | 17 | 15 | 15 | 15 | 15 | 15 | 15 | 16 | 18 |
Top-tier pending launch | 2 | 4 | 1 | 2 | 1 | 0 | 0 | 2 | 2 | 0 |
Mid-tier pending launch | 2 | 1 | 2 | 1 | 0 | 1 | 3 | 1 | 0 | 0 |
Top-tier AMGR (USDm) | 0.57 | 0.56 | 0.73 | 0.73 | 0.79 | 0.81 | 0.82 | 0.65 | 0.62 | 0.54 |
Top-tiers past ramp-up | 5 | 5 | 5 | 5 | 7 | 7 | 8 | 8 | 8 | 8 |
Mid-tier AMGR (USDm) | 0.055 | 0.057 | 0.051 | 0.042 | 0.044 | 0.049 | 0.043 | 0.387 | 0.042 | 0.343 |
Mid-tiers past ramp-up | 11 | 13 | 11 | 14 | 12 | 12 | 14 | 13 | 13 | 16 |
Source: Redeye Research, company data |
Flexion signed a publishing deal with Scopely in September 2021, and an expansion to that publishing deal was announced on 23 March 2023, extending the agreement to encompass nine games, up from seven. The two new games are Stumble Guys and MONOPOLY GO!, whereas MONOPOLY GO! was launched by Flexion Mobile on 25 July (contributing roughly 2 months in the quarter) and Stumble Guys at the end of the quarter. MONOPOLY GO! is one of the most successful game launches in recent years, becoming the number one board game in the world with a current number one position in the top-grossing mobile game in the US on the Apple App Store and Google Play. Stumble Guys is also a good-performing game that Scopely acquired in 2022, a party battle royale game with a good trend on top-grossing chart rankings, according to Appmagic.
Looking at SensorTower data, it seems that MONOPOLY GO! has continued to grow in recent months and now generates >USD35m in monthly revenues on Google Play, up from USD25m in August, making it one of Flexion’s largest titles ever signed. Stumble Guys has also continued to grow from USD3m in monthly revenues in August to USD4m in October. In addition to the incorporation of these two top-rated mobile games, it is equally promising to witness Flexion's ongoing commitment to expanding its collaboration with Scopely, a prominent powerhouse within the mobile game industry.
The table below summarizes game signings since Q1 2021. In total, the games generated USD71.5m in GGR, based on figures from Flexion and Sensor Tower at the time of the announcements of the game signings. However, if going by the most recent data, the games generate roughly USD78m. The growth is mainly attributed to Monopoly GO!.
Announced | Date | Title | Developer | GGR / Monthly (USDm) | GGR Oct (USDm) | Maturity (months) |
Q4 2023 | 11/10/2023 | Wolf Game: Wild Animal Wars | Special Gamez | 2.0 | 2.0 | 0 |
Q2 2023 | 2023-07-25 / na | Monopoly GO! & Stumble Guys | Scopely | 14.0 | 38.0 | 2/1 |
Q1 2023 | 3/14/2023 | Vikingard | NetEase | 0.6 | 0.7 | 8 |
Q4 2022 | 1/24/2023 | Hill climb Racing 1&2 | Fingeroft | 0.6 | 0.5 | 10 |
Q4 2022 | 12/1/2022 | Age of Apes | tap4fun | 1.0 | 2.0 | 12 |
Q3 2022 | 11/18/2022 | The Ants - Underground Kingdom | StarUnion | 4.0 | 2.0 | 12 |
Q1 2023 | 9/21/2022 | Call Me Emperor | Clicktouch | 6.0 | 0.3 | 14 |
Q3 2022 | 8/26/2022 | Kiss of War | tap4fun | 2.0 | 1.0 | 15 |
Q2 2022 | 5/18/2022 | King of Avalon | FunPlus | 6.0 | 5.0 | 18 |
Q1 2022 | 3/21/2022 | King's Choice | ONEMT | 3.0 | 2.2 | 20 |
Q1 2022 | 2/4/2022 | Kingdom Guard | tap4fun | 2.0 | 2.0 | 22 |
Q3 2021 | 9/29/2021 | Puzzle & Survival | 37 Games | 14.0 | 10.0 | 26 |
Q3 2021 | 8/16/2021 | Legendary Games of Hero | N3twork | 2.0 | 0.3 | 28 |
Q3 2021 | 8/9/2021 | Evony The King's Return | Top Games | 9.0 | 11.0 | 28 |
Q3 2021 | 8/4/2021 | Guardians of Cloudia | Neocraft | 2.0 | 0.1 | 28 |
Q3 2021 | 7/2/2021 | King's Throne | GOAT Games | 1.0 | 0.4 | 29 |
Q2 2021 | 6/17/2021 | War & Magic | GOAT Games | 0.6 | 0.1 | 30 |
Q2 2021 | 5/28/2021 | Illusion Connect | Superprism Technology | 0.6 | 0.0 | 30 |
Q2 2021 | 4/13/2021 | Clash of Empire | Leme Games | 0.6 | 0.3 | 32 |
The European Commission has recently unveiled the latest development concerning the Digital Markets Act (DMA) by identifying six major technology players (Alphabet, Amazon, Apple, ByteDance, Meta, and Microsoft) as gatekeepers. These industry leaders have been granted six months to ensure complete adherence to DMA obligations concerning their core platform services. Put simply, this implies, for instance, that Google and Apple, through their respective platforms, Google Play and App Store, are now required to allow third-party integration within their respective stores. This mandate paves the way for the emergence of alternative app stores, fostering a more diverse ecosystem for the distribution of mobile games. Our understanding is also that the new framework will impact the pre-installment of alternative stores, eliminate technical barriers, and open up new payment opportunities for developers.
As previously discussed in our research updates, the forthcoming fragmentation in the distribution channel is expected to play to Flexion Mobile's advantage. This shift should make Flexion’s services increasingly appealing to developers, thereby enhancing the company’s overall value proposition. Additionally, it is poised to extend Flexion's market reach as more alternative app stores come into play, leading to a more diversified distribution of gaming revenues across various platforms.
Following the Q3 report, make limited changes to our sales forecast, lowering FY 2024e-2025e by 4-5%, implying a growth rate of 21-16%. We leave our gross margin assumptions roughly unchanged while increasing personnel costs and D&A somewhat. We expect Flexion to report a solid Q4 with GBP23.4m in sales, compared to guidance of GBP22-29m.
Flexion Mobile, GBPm | |||||||||||
New Estimates | Old Estimates | Diff (%) | |||||||||
2023e | 2024e | 2025e | 2023e | 2024e | 2025e | 2023e | 2024e | 2025e | |||
Net Sales | 70.0 | 84.3 | 97.8 | 69.3 | 87.6 | 103.2 | 1% | -4% | -5% | ||
Distribution | 60.0 | 72.0 | 84.3 | 60.3 | 75.4 | 89.7 | 0% | -4% | -6% | ||
Marketing services | 9.9 | 12.3 | 13.5 | 8.9 | 12.2 | 13.4 | 11% | 1% | 1% | ||
COGS | -58.6 | -68.3 | -78.3 | -57.6 | -70.5 | -82.5 | 2% | -3% | -5% | ||
Gross Profit Distribution | 8.7 | 12.5 | 15.6 | 9.2 | 13.5 | 16.7 | -5% | -8% | -7% | ||
Gross Profit MS | 2.7 | 3.6 | 3.9 | 2.5 | 3.5 | 3.9 | 8% | 1% | 1% | ||
Total Gross Profit: | 11.4 | 16.0 | 19.6 | 11.7 | 17.1 | 20.6 | -3% | -6% | -5% | ||
Other external expenses | -2.6 | -2.4 | -2.7 | -1.9 | -2.5 | -2.9 | 36% | -4% | -5% | ||
Personnel expenses | -5.7 | -6.2 | -7.2 | -5.2 | -5.7 | -6.5 | 10% | 9% | 10% | ||
Other exp/inc | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | na | na | na | ||
Total Opex | -8.3 | -8.6 | -9.9 | -7.1 | -8.2 | -9.4 | 17% | 5% | 5% | ||
Adj EBITDA | 3.6 | 7.4 | 9.7 | 5.2 | 8.9 | 11.2 | -31% | -17% | -14% | ||
One-offs | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0% | 0% | 0% | ||
EBITDA | 3.1 | 7.4 | 9.7 | 4.6 | 8.9 | 11.2 | -33% | -17% | -14% | ||
D&A | -2.7 | -2.7 | -2.5 | -2.7 | -1.5 | -1.8 | 2% | 81% | 39% | ||
Adj EBIT | 0.4 | 4.7 | 7.2 | 1.9 | 7.4 | 9.5 | -81% | -37% | -24% | ||
One-offs | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | na | na | na | ||
EBIT | 0.4 | 4.7 | 7.2 | 1.9 | 7.4 | 9.5 | -81% | -37% | -24% | ||
Net financials | -1.0 | 0.0 | 0.0 | -1.0 | 0.0 | 0.0 | na | na | na | ||
EBT | -0.6 | 4.7 | 7.2 | 0.9 | 7.4 | 9.5 | -170% | -37% | -24% | ||
Tax | -0.2 | -0.9 | -1.4 | -0.3 | -1.4 | -1.8 | -34% | -37% | -24% | ||
Net Profit | -0.9 | 3.8 | 5.8 | 0.6 | 6.0 | 7.7 | -255% | -37% | -24% | ||
Source: Redeye research | |||||||||||
*less one-offs | |||||||||||
Margins (%) | |||||||||||
Gross margin % | 16% | 19% | 20% | 17% | 20% | 20% | -1.0pp | -0.5pp | 0.0pp | ||
Distribution % | 14% | 17% | 19% | 15% | 18% | 19% | -0.9pp | -0.7pp | -0.2pp | ||
Marketing services % | 27% | 29% | 29% | 28% | 29% | 29% | -1.4pp | 0.0pp | 0.0pp | ||
Adj. EBITDA margin % | 5% | 9% | 10% | 8% | 10% | 11% | -3.0pp | -1.4pp | -1.0pp | ||
Adj. EBIT margin % | 1% | 6% | 7% | 4% | 8% | 9% | -3.0pp | -2.9pp | -1.8pp | ||
Growth | |||||||||||
Net sales growth y/y % | 2% | 21% | 16% | 18% | 23% | 18% | -15.7pp | -2.5pp | -1.8pp |
Flexion Mobile, GBPm | |||||||
Q1'23 | Q2'23 | Q3'23 | Q4'23e | 2023e | 2024e | 2025e | |
Net Sales | 16.3 | 15.5 | 14.8 | 23.4 | 70.0 | 84.3 | 97.8 |
Distribution | 14.5 | 13.8 | 13.0 | 18.7 | 60.0 | 72.0 | 84.3 |
Marketing services | 1.8 | 1.7 | 1.8 | 4.7 | 9.9 | 12.3 | 13.5 |
COGS | -13.8 | -13.1 | -12.2 | -19.4 | -58.6 | -68.3 | -78.3 |
Gross Profit Distribution | 2.9 | 3.3 | 3.6 | 4.1 | 4.1 | 4.1 | 4.1 |
Gross Profit MS | 0.6 | 1.0 | 1.0 | 1.1 | 1.1 | 1.1 | 1.1 |
Total Gross Profit: | 2.5 | 2.4 | 2.5 | 4.0 | 11.4 | 16.0 | 19.6 |
Other external expenses | -0.6 | -0.3 | -0.9 | -0.7 | -2.6 | -2.4 | -2.7 |
Personnel expenses | -1.3 | -1.4 | -1.4 | -1.6 | -5.7 | -6.2 | -7.2 |
Other exp/inc | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Total Opex | -1.9 | -1.7 | -2.3 | -2.3 | -8.3 | -8.6 | -9.9 |
Adj EBITDA | 0.7 | 0.5 | 0.7 | 1.6 | 3.6 | 7.4 | 9.7 |
One-offs | -0.1 | 0.1 | -0.5 | 0.0 | -0.5 | 0.0 | 0.0 |
EBITDA | 0.6 | 0.6 | 0.2 | 1.6 | 3.1 | 7.4 | 9.7 |
D&A | -0.8 | -0.6 | -0.6 | -0.7 | -2.7 | -2.7 | -2.5 |
Adj EBIT | -0.2 | 0.1 | -0.4 | 0.9 | 0.4 | 4.7 | 7.2 |
One-offs | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
EBIT | -0.2 | 0.1 | -0.4 | 0.9 | 0.4 | 4.7 | 7.2 |
Net financials | -0.3 | -0.2 | -0.2 | -0.2 | -1.0 | 0.0 | 0.0 |
EBT | -0.5 | -0.2 | -0.7 | 0.7 | -0.6 | 4.7 | 7.2 |
Tax | 0.0 | 0.0 | 0.0 | -0.1 | -0.2 | -0.9 | -1.4 |
Net Profit | -0.5 | -0.2 | -0.7 | 0.6 | -0.9 | 3.8 | 5.8 |
Margins (%) | |||||||
Gross margin % | 15.4% | 15.3% | 17.1% | 17.0% | 16.3% | 19.0% | 20.0% |
Distribution % | 20.3% | 24.1% | 27.8% | 22.0% | 6.8% | 5.7% | 4.9% |
Marketing services % | 36.0% | 57.6% | 56.3% | 23.0% | 10.9% | 8.8% | 8.0% |
Adj. EBITDA margin % | 4.6% | 3.3% | 4.5% | 7.0% | 5.1% | 8.8% | 9.9% |
Adj. EBIT margin % | -1.1% | 0.5% | -2.9% | 3.9% | 0.5% | 5.6% | 7.4% |
Source: Redeye Research |
We have used a WACC of 11% in all scenarios, derived from Redeye’s Rating model. Due to higher interest rates, we have increased the risk-free rate from 2.5% to 3% and our WACC from 10.5% to 11%. The discount analysis extends to 2038, and the key financial assumptions for the scenarios are summarized below.
Assumptions, fair value range | |||||
Bear Case | Base case | Bull Case | |||
Value per share, SEK | 6 | 18 | 30 | ||
Sales CAGR 2024-2028 | 6% | 13% | 15% | ||
Total Sales 2028, GBPm | 91 | 119 | 158 | ||
Avg EBIT margin 2024-2038 | 2% | 6% | 9% | ||
Terminal EBIT Margin | 3% | 9% | 12% | ||
WACC | 11% | 11% | 11% | ||
Terminal growth | 2% | 2% | 2% | ||
Source: Redeye Research |
Source: Factset
Case
Content is King
Evidence
Duopoly in doubt... a trend that benefits Flexion
Challenge
Consolidation
Valuation
Low risk and low valuation
People: 4
Flexion has a good cost control that is managed in a risk-conscious manner that should benefit their shareholders in the long term. Large parts of management have been in the business since the start more than a decade ago.
Ownership: The founders Jens (CEO) and Per Lauritzson (COO) owns 20% of total capital in Flexion Mobile. The shares are evenly distributed between the brothers. The brothers are two typical entrepreneurs who have built the company for over 10 years with small cautious steps ready to take the next giant leap. We believe the two brothers have built a strong network since they both have had a part of the creation of this relatively young industry. The chairman of the Board, Carl Palmstierna (former CEO at ABG) owns 7% of the shares. In our opinion, the ownership is favorably which means that the leadership is expected to act in the interest of the shareholders.
Business: 3
Unlike other companies in mobile gaming, Flexion's business model enables the company to control its risk – for example, by choosing games with proven monetization and replacing those that do not perform. Moreover, its primary strategy is organic growth, not user acquisition. As a platform company it should be able to build a diversified portfolio with a high likely hit-rate. The mobile games market is expected to show high growth the next-coming years, especially app stores based on Android. We believe Flexion's market position is strong in its niche as a first runner. At this point our model tells us the company only has a temporary competative advantage.
Financials: 2
The company exhibits favorable financial characteristics, characterized by minimal reinvestment requirements and a highly scalable business model. Nevertheless, to achieve a higher rating in Redeye's rating model, the company must deliver positive net results over multiple quarters.
Income statement | |||||
GBPm | 2021 | 2022 | 2023e | 2024e | 2025e |
Revenues | N/A | N/A | N/A | N/A | N/A |
Cost of Revenue | 28.4 | 57.5 | 58.6 | 68.3 | 78.3 |
Operating Expenses | 3.9 | 7.1 | 8.3 | 8.6 | 9.9 |
EBITDA | 0.36 | 4.0 | 3.1 | 7.4 | 9.7 |
Depreciation | 0.07 | 0.12 | 0.14 | 0.17 | 0.20 |
Amortizations | -0.14 | 2.4 | 2.6 | 2.5 | 2.3 |
EBIT | 0.42 | 1.4 | 0.36 | 4.7 | 7.2 |
Shares in Associates | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Interest Expenses | 0.01 | 0.96 | 0.99 | 0.00 | 0.00 |
Net Financial Items | -0.01 | -0.96 | -0.99 | 0.00 | 0.00 |
EBT | 0.41 | 0.48 | -0.63 | 4.7 | 7.2 |
Income Tax Expenses | 0.11 | 0.11 | 0.23 | 0.89 | 1.4 |
Net Income | 0.30 | 0.37 | -0.86 | 3.8 | 5.8 |
Disclosures and disclaimers