Sozap: Cost reduction and full focus on monetization of games
Research Update
2023-11-17
07:30
Redeye updates its estimates following Sozap’s Q3 report. The Q3 figures came in somewhat softer in terms of sales, while profitability was slightly better than expected due to lower opex. We expect an uptick in sales in the coming quarter due to the launch of Questopia.
AH
VL
Anton Hoof
Viktor Lindström
Despite our expectations that Q3 would mark a transformative quarter with an uptick in UA spending, Sozap continued to exercise caution regarding user acquisition costs. This caution translated to sales of SEK3.1m for the quarter, representing a y/y decline of 20% and a 17% q/q, falling below our estimated SEK4m. However, the lower UA spend and continued good cost control resulted in an EBITDA of SEK-0.1m and EBIT of SEK-1.6m, which was better than our estimates of SEK-0.4m respective SEK-1.8m. All in all, we argue the Q3 figures to be of relatively minor importance in the context of the awaited game launches that will become visible in the coming quarters.
With the announced cost-reduction program, Sozap has increased its focus on its core titles (Armed Heist, Questopia, and Fishing Tour) while downsizing resources for developing new titles. Although we think the decision makes sense given Sozap’s financial position, it also increases the concentration risk, and it is now essential that the new titles are scalable. On that note, we are encouraged to see Questopia climb on gross charting lists at the end of the quarter, suggesting that the company has ramped up the UA for the game. Hence, we expect an uptick in sales in the coming quarter.
On the back of the Q3 report, we have taken down our growth assumptions for 2024e-2025e. However, we have also made downward revisions to our cost estimates, resulting in relatively small EBIT adjustments. Due to higher interest rates, we have increased the risk-free rate from 2.5% to 3% and our WACC from 12.5% to 13%. As such, our base case has been adjusted from SEK10 to SEK8, and the fair value range from SEK2-18 to SEK1.5-16. Our base case implies an EV/EBITDA (2025e) multiple of 7x.
SEKm | 2021 | 2022 | 2023e | 2024e | 2025e |
Revenues | N/A | N/A | N/A | N/A | N/A |
Revenue Growth | 65.9% | -5.2% | -16.5% | 53.7% | 38.5% |
EBITDA | -0.82 | -2.7 | -2.9 | 7.9 | 11.3 |
EBIT | -8.1 | -14.3 | -8.6 | 1.5 | 4.4 |
EBIT Margin | -46.2% | -86.0% | -62.3% | 6.9% | 14.8% |
Net Income | -8.1 | -14.3 | -8.7 | 1.3 | 3.5 |
EV/Revenue | 6.4 | 3.5 | 3.0 | 2.2 | 1.7 |
EV/EBITDA | -137 | -21.7 | -14.4 | 5.9 | 4.4 |
EV/EBIT | -13.9 | -4.1 | -4.8 | 31.3 | 11.4 |
We had expected Q3 to be a somewhat transformational quarter in terms of ramping up UA spending. Instead, Sozap remained cautious about user acquisition costs which resulted in sales of SEK3.1m in the quarter, corresponding to a y/y decline of 20% and 17% q/q. This was lower than our estimate of SEK4m. The deviation is attributed to lower DAU (Daily Active Users) as ARPDAU (average revenue per daily active user), came in higher than expected.
In terms of profitability, Sozap reported an EBITDA of SEK-0.1m and EBIT of SEK-1.6m, which is better than our estimates of SEK-0.4m respective SEK-1.8m. The deviation is mainly explained by lower opex than expected.
Sozap: Forecast deviations | |||||||||
0.00 | 0.00 | 0.00 | 0.00 | 0.00 | Actual | Estimate | |||
SEKm | Q2 22 | Q3 22 | Q4 22 | Q1 23 | Q2 23 | Q3 23 | Q3 23 | Diff (%) | |
Net sales | 4.5 | 3.9 | 3.5 | 3.3 | 3.8 | 3.1 | 4.0 | -23% | |
Growth YoY (%) | -11% | -11% | -3% | -29% | -16% | -21% | 3% | -24pp | |
EBITDA | -0.2 | 0.6 | -0.9 | -0.6 | -0.7 | -0.1 | -0.4 | 60% | |
EBITDA (%) | -5% | 15% | -26% | -19% | -18% | -5% | -9% | 4pp | |
D&A | -1.1 | -1.4 | -4.1 | -1.3 | -1.4 | -1.4 | -1.4 | 2% | |
EBIT | -1.3 | -0.8 | -5.0 | -1.9 | -2.1 | -1.6 | -1.8 | 11% | |
EBIT (%) | -29% | -21% | -141% | -58% | -54% | -51% | -44% | -7pp | |
Net finance | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | na | |
PTP | -1.3 | -0.8 | -5.0 | -1.9 | -2.1 | -1.6 | -1.8 | 10% | |
Net income | -1.3 | -0.8 | -5.0 | -1.9 | -2.1 | -1.6 | -1.8 | 10% | |
Source: Redeye (estimates), company data (historicals) |
ARPDAU (average revenue by daily active users) came in at USD0.075, 15% higher than our estimate of USD0.065, and DAU (daily active users) landed at 51,000, -22% lower than our estimates of 65,000.
Sozap KPIs: Forecast deviations | |||||||||
0.00 | 0.00 | 0.00 | 0.00 | ||||||
SEKm | Q2 22 | Q3 22 | Q4 22 | Q1 23 | Q2 23 | Q3 23 | Q3 23 | Diff | |
ARPDAU (USD) | 0.066 | 0.057 | 0.060 | 0.056 | 0.053 | 0.075 | 0.065 | 15% | |
DAU ('000) | 76,000 | 69,333 | 60,000 | 68,333 | 61,000 | 51,000 | 65,000 | -22% | |
MAU ('000) | 1,040,000 | 995,000 | 873,000 | 905,000 | 773,000 | 739,000 | |||
DAU/MAU (%) | 7.3% | 7.0% | 6.9% | 7.6% | 7.9% | 6.9% | |||
Source: Redeye (estimates), company data (historicals) |
Overall, Sozap's investment in user acquisition (UA) appears to have been more muted than initially anticipated, leading to decreased sales and lower costs for the quarter. This aligns with the company's historical approach, prioritizing the optimization of net contribution from Armed Heist while preparing for the expansion of Questopia and Fishing Tour. Looking specifically at Armed Heist, the title seems to hold up impressively, maintaining a solid position on gross charting lists and reporting sound revenue numbers despite limited UA. However, it is clear that the company does not deem the game scalable, and the new titles (Questopia and Fishing Tour) must scale for the company to grow. On that note, it is evident that Sozap has ramped up user acquisition (UA) for Questopia towards the quarter's end and into Q4, where the title has begun to climb on gross charting lists and started to generate meaningful revenues when looking at external data from Appmagic. We, therefore, expect sequential top-line growth in the coming quarter.
Looking at ARPDAU (average revenue per daily active users) and MAU (monthly active users), we can see an uptick in ARPDAU while MAU declined q/q. While it is common for ARPDAU to lag when a new game is introduced, MAU serves as a more reliable leading indicator. Therefore, in the forthcoming quarters, we will closely monitor the MAU metric as it will provide valuable insights into the new titles’ performance.
Since our initiation report, Sozap has streamlined its game portfolio from seven games to three. We believe the reduced portfolio is a positive development as it enables Sozap to focus its resources and attention on its most promising game titles. Given the importance of achieving a healthy return on investment for the new games, we believe that it is essential to concentrate resources on the company's best ideas, rather than spreading them across multiple titles.
Sozap’s quarterly sales peaked at SEK5m in Q2 2021 and have since been around SEK3-4m per quarter. The lower sales are primarily due to lower UA spend, where the focus has been on games in soft launch instead of scaling Armed Heist. To increase sales, ARPDAU or MAU/DAU has to improve, preferably both. Ahead we see the upcoming global launches as the primary growth drivers.
The main growth driver in the coming quarters is new game releases. This is also the most important, as the company needs to diversify its revenue stream to more games. In the beginning of the launch phase, the primary focus lies on achieving strong user retention and a quick payback window from user acquisition, which are crucial indicators of success.
As mentioned in our earlier research updates, we are especially excited about Fishing Tour, and in our initiation report, we demonstrated the potential outcome of the game by looking at Fishing Clash, a similar fishing game from Ten Square Games. Fishing Clash has 50+ million downloads on Google Play Store.
Assuming Fishing Tour achieves 5% of Fishing Clash’s MAU in 2023 (115,000) and 10% of its ARPU (Average Revenue Per User) (SEK2.6), the game will generate revenues of SEK3.3m in 2024. Looking at 2027 and assuming Fishing Tour reaches 20% of Fishing Clash’s current MAU (460,000) and 50% of its ARPU (SEK11.8), there is a potential for the game to generate revenues of SEK65m in 2027. An ARPDAU of SEK0.4 does not appear unrealistic since this is relatively low compared to similar games. Although the assumptions in the table below can look conservative, the game is not even in global launch yet, so there is considerable uncertainty about the outcome. This implies a high-risk premium. We are thus more conservative in our estimates. It is also worth highlighting that since we started to track Fishing Clash, the game has had a tough period with lower MAU and ARPU.
Fishing Tour Potential | |||||
2024 | 2025 | 2026 | 2027 | ||
MAU (1000) | 115 | 230 | 345 | 460 | |
% of Ten Square (MAU) per Q2 23 | 5% | 10% | 15% | 20% | |
ARPU (Monthly, SEK) | 2.4 | 5.9 | 8.3 | 11.8 | |
% of Ten Square (ARPU) per Q2 23 | 10% | 25% | 35% | 50% | |
ARPDAU (SEK) | 0.1 | 0.2 | 0.3 | 0.4 | |
Revenue per Month (SEK) | 272,081 | 1,360,404 | 2,856,848 | 5,441,616 | |
Revenue per Year (SEK) | 3,264,970 | 16,324,848 | 34,282,181 | 65,299,392 | |
After Voodoo’s evaluation period of Questopia ended in the quarter, Sozap took on the global launch responsibility, excluding China where Voodoo continues to evaluate the game. It is evident that Sozap started ramping up the UA spending at the end of the quarter and into October as the game has started to climb on gross charting lists while generating meaningful revenues, according to data from Appmagic. In the report, the company also stated that it was satisfied with the performance and continues to evaluate the KPIs. We are encouraged by the early data and will continue to follow the title closely going forward.
On 24 October, Sozap announced that it is initiating a cost-cutting program with full effect in the second quarter of 2024, reducing costs of SEK8m annually. The primary objective is to streamline the company’s structure and align its organization more closely with the development and expansion of its games, Questopia, Armed Heist, and Fishing Tour. As Sozap has entered a new phase, marked by the consolidation of its game portfolio in recent quarters and the focus on its two fully launched games (Armed Heist and Questopia), and with the imminent full release of Fishing Tour, we believe the company’s current organizational size exceeds operational requirements. Therefore, overall, we believe that the organization's downsizing will have a limited impact on the existing business and game titles. On the contrary, this will enable a more concentrated allocation of resources towards monetizing the recently launched three titles in the portfolio.
However, it's worth noting that the downsizing increases the game concentration as this means a de-prioritization of the development of new titles and potentially impacting long-term growth. Given Sozap's current financial position, the decision to prioritize the current titles appears rational. As a result, we deem news as a positive step for the company in the short to mid-term.
Following the Q3 figures and the modifying agreement with Voodoo, leading to Sozap self-publishing both Questopia, we have made some downward estimate revisions. Firstly, we have trimmed the cost base in line with the annual cost reduction of SEK8m from the cost reduction program. Secondly, we have reduced our sales estimates for 2024e-2025e by 35%-40%. All in all, we make relatively small adjustments on an EBIT level where the lower cost base offsets the softer growth rates.
Estimate revisions | ||||||||||||
New estimates | Old estimates | Difference % | ||||||||||
2023E | 2024E | 2025E | 2023E | 2024E | 2025E | 2023E | 2024E | 2025E | ||||
Net Sales | 13.9 | 21.3 | 29.5 | 16.7 | 32.8 | 49.0 | -17% | -35% | -40% | |||
Growth | -20% | 54% | 38% | -4% | 96% | 50% | -16pp | -42pp | -11pp | |||
Work for own use | 13.2 | 11.1 | 12.6 | 14.4 | 17.0 | 20.8 | -8% | -35% | -39% | |||
Other income | 1.4 | 2.3 | 2.3 | 0.2 | 0.0 | 0.0 | n.m. | n.m. | n.m. | |||
Total revenues | 28.4 | 34.7 | 44.4 | 31.1 | 49.8 | 69.8 | -9% | -30% | -36% | |||
Other services | -1.5 | -2.1 | -2.7 | -1.6 | -3.3 | -4.9 | -9% | -35% | -46% | |||
Personnel costs | -14.2 | -10.7 | -13.2 | -14.5 | -16.0 | -19.3 | -2% | -33% | -32% | |||
Other external costs | -15.9 | -14.0 | -17.3 | -16.6 | -21.0 | -28.4 | -4% | -33% | -39% | |||
Other operating costs | 0.3 | 0.0 | 0.0 | 0.1 | 0.0 | 0.0 | 218% | na | na | |||
D&A | -5.8 | -6.4 | -6.9 | -5.6 | -7.5 | -10.6 | 2% | -15% | -35% | |||
Total Operating Expenses | -37.1 | -33.2 | -40.1 | -38.3 | -47.8 | -63.2 | -3% | -30% | -37% | |||
EBIT | -8.6 | 1.5 | 4.4 | -7.2 | 2.0 | 6.6 | 20% | -28% | -34% | |||
EBIT margin | -62% | 7% | 15% | -42% | 6% | 13% | 1pp | -21pp | 1pp | |||
Net income | -8.7 | 1.3 | 3.5 | -7.2 | 1.7 | 5.2 | 21% | -27% | -34% | |||
Source: Redeye Research |
Income Statement | ||||||||||
SEKm | 2021 | 2022 | Q1 2023 | Q2 2023 | Q3 2023 | Q4 2023E | 2023E | 2024E | 2025E | |
Net Sales | 17.5 | 16.6 | 3.3 | 3.8 | 3.2 | 4.2 | 13.9 | 21.3 | 29.5 | |
Work for own use | 8.9 | 12.0 | 3.4 | 3.6 | 3.2 | 2.9 | 13.2 | 11.1 | 12.6 | |
Other income | 0.4 | 0.8 | 0.0 | 0.2 | 0.6 | 0.6 | 1.4 | 2.3 | 2.3 | |
Total Operating Income | 26.8 | 29.4 | 6.7 | 7.6 | 6.9 | 7.7 | 28.4 | 34.7 | 44.4 | |
Other services | -3.2 | -0.4 | -0.3 | -0.4 | -0.3 | -0.4 | -1.5 | -2.1 | -2.7 | |
Personnel costs | -11.2 | -15.3 | -3.4 | -3.7 | -3.4 | -3.7 | -14.2 | -10.7 | -13.2 | |
Other external costs | -12.7 | -15.5 | -3.7 | -4.2 | -3.4 | -4.6 | -15.9 | -14.0 | -17.3 | |
Other operating costs | -0.7 | -0.9 | 0.1 | 0.0 | 0.1 | 0.1 | 0.3 | 0.0 | 0.0 | |
D&A | -7.3 | -11.6 | -1.3 | -1.4 | -1.4 | -1.6 | -5.8 | -6.4 | -6.9 | |
Total Operating Expenses | -35.0 | -43.6 | -8.6 | -9.7 | -8.5 | -10.2 | -37.1 | -33.2 | -40.1 | |
Operating Profit | -8.2 | -14.3 | -1.9 | -2.1 | -1.6 | -2.5 | -8.6 | 1.5 | 4.4 | |
Tax | 0.0 | -0.1 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | -0.2 | -0.9 | |
Net Profit | -8.2 | -14.3 | -1.9 | -2.1 | -1.6 | -2.5 | -8.7 | 1.3 | 3.5 | |
Source: Redeye Research |
We have used a WACC of 13% in all scenarios, derived from Redeye’s Rating model, and a tax rate of 20.6%. The discount analysis extends to 2036, and the key financial assumptions for the scenarios are summarized below.
Assumptions, fair value range | |||||
Bear Case | Base case | Bull Case | |||
Value per share, SEK | 1.5 | 8.0 | 16.0 | ||
Sales CAGR 2024-2028 | 15% | 12% | 17% | ||
Total Sales 2028, SEKm | 32 | 54 | 101 | ||
Avg EBIT margin 2024-2038 | 7% | 18% | 18% | ||
Terminal EBIT Margin | 15% | 25% | 30% | ||
WACC | 13.0% | 13.0% | 13.0% | ||
Terminal growth | 2% | 2% | 2% | ||
Source: Redeye Research |
Case
An agile gaming studio with significant potential
Evidence
Armed Heist demonstrates Sozap’s capabilities
Challenge
The success of Armed Heist has not been replicated yet
Challenge
Limited financial muscle
Valuation
We see a healthy upside at current levels
People: 3
The company’s founder, Rade Prokopovic, has been CEO since 2019 and owns approximately 25% of the outstanding shares. This is encouraging as it means his interests should be aligned with those of shareholders. He also shows a long-term visionary view that should encourage the company to focus on developing good games for the long term. The company has only been listed since 2021, and to score higher in this rating, we need more history to see how the management team executes its strategy.
Business: 2
Sozap operates in a highly competitive market where acquiring players and becoming profitable are not easy tasks. The company is also currently dependent on a few games, the largest of which (Armed Heist) corresponds to a vast majority of total net sales. To score higher in this rating, the company must prove it can develop more profitable games.
Financials: 1
The company suffers from losses and lacks a history for its financials, making its financial characteristics hard to assess. Sozap needs to report more quarters to prove its financial capabilities before scoring higher in Redeye’s model.
Income statement | |||||
SEKm | 2021 | 2022 | 2023e | 2024e | 2025e |
Revenues | N/A | N/A | N/A | N/A | N/A |
Cost of Revenue | -6.2 | -12.4 | -13.1 | -11.3 | -12.3 |
Operating Expenses | 24.5 | 31.7 | 29.8 | 24.7 | 30.5 |
EBITDA | -0.82 | -2.7 | -2.9 | 7.9 | 11.3 |
Depreciation | 0.00 | 0.58 | 0.29 | 0.32 | 0.35 |
Amortizations | 0.00 | 11.0 | 5.5 | 6.1 | 6.6 |
EBIT | -8.1 | -14.3 | -8.6 | 1.5 | 4.4 |
Shares in Associates | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Interest Expenses | 0.00 | 0.01 | 0.00 | 0.00 | 0.00 |
Net Financial Items | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
EBT | -8.1 | -14.3 | -8.6 | 1.5 | 4.4 |
Income Tax Expenses | 0.00 | 0.07 | 0.04 | 0.21 | 0.90 |
Net Income | -8.1 | -14.3 | -8.7 | 1.3 | 3.5 |
Balance sheet | |||||
Assets | |||||
Non-current assets | |||||
SEKm | 2021 | 2022 | 2023e | 2024e | 2025e |
Property, Plant and Equipment (Net) | 0.71 | 0.85 | 0.89 | 1.6 | 2.4 |
Goodwill | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Intangible Assets | 14.4 | 15.1 | 22.9 | 27.9 | 33.9 |
Right-of-Use Assets | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Other Non-Current Assets | 0.00 | 0.01 | 0.01 | 0.01 | 0.01 |
Total Non-Current Assets | 15.1 | 16.0 | 23.8 | 29.5 | 36.4 |
Current assets | |||||
SEKm | 2021 | 2022 | 2023e | 2024e | 2025e |
Inventories | 0.06 | 0.07 | 0.07 | 0.07 | 0.07 |
Accounts Receivable | 1.4 | 1.5 | 1.1 | 1.7 | 2.4 |
Other Current Assets | 1.3 | 1.4 | 0.97 | 1.5 | 2.1 |
Cash Equivalents | 27.8 | 12.3 | 4.8 | 0.06 | -3.7 |
Total Current Assets | 30.6 | 15.3 | 6.9 | 3.3 | 0.80 |
Total Assets | 45.7 | 31.3 | 30.7 | 32.8 | 37.2 |
Equity and Liabilities | |||||
Equity | |||||
SEKm | 2021 | 2022 | 2023e | 2024e | 2025e |
Non Controlling Interest | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Shareholder's Equity | 42.8 | 28.5 | 29.2 | 30.4 | 33.9 |
Non-current liabilities | |||||
SEKm | 2021 | 2022 | 2023e | 2024e | 2025e |
Long Term Debt | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Long Term Lease Liabilities | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Other Long Term Liabilities | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Total Non-Current Liabilities | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Current liabilities | |||||
SEKm | 2021 | 2022 | 2023e | 2024e | 2025e |
Short Term Debt | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Short Term Lease Liabilities | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Accounts Payable | 1.5 | 1.4 | 0.69 | 1.1 | 1.5 |
Other Current Liabilities | 1.4 | 1.4 | 0.83 | 1.3 | 1.8 |
Total Current Liabilities | 3.0 | 2.8 | 1.5 | 2.3 | 3.2 |
Total Liabilities and Equity | 45.7 | 31.3 | 30.7 | 32.8 | 37.2 |
Disclosures and disclaimers