Sozap: Cost reduction and full focus on monetization of games

Research Update

2023-11-17

07:30

Redeye updates its estimates following Sozap’s Q3 report. The Q3 figures came in somewhat softer in terms of sales, while profitability was slightly better than expected due to lower opex. We expect an uptick in sales in the coming quarter due to the launch of Questopia.

AH

VL

Anton Hoof

Viktor Lindström

Q3 results – Lower sales than expected

Despite our expectations that Q3 would mark a transformative quarter with an uptick in UA spending, Sozap continued to exercise caution regarding user acquisition costs. This caution translated to sales of SEK3.1m for the quarter, representing a y/y decline of 20% and a 17% q/q, falling below our estimated SEK4m. However, the lower UA spend and continued good cost control resulted in an EBITDA of SEK-0.1m and EBIT of SEK-1.6m, which was better than our estimates of SEK-0.4m respective SEK-1.8m. All in all, we argue the Q3 figures to be of relatively minor importance in the context of the awaited game launches that will become visible in the coming quarters.

Full focus on core titles

With the announced cost-reduction program, Sozap has increased its focus on its core titles (Armed Heist, Questopia, and Fishing Tour) while downsizing resources for developing new titles. Although we think the decision makes sense given Sozap’s financial position, it also increases the concentration risk, and it is now essential that the new titles are scalable. On that note, we are encouraged to see Questopia climb on gross charting lists at the end of the quarter, suggesting that the company has ramped up the UA for the game. Hence, we expect an uptick in sales in the coming quarter.

Valuation

On the back of the Q3 report, we have taken down our growth assumptions for 2024e-2025e. However, we have also made downward revisions to our cost estimates, resulting in relatively small EBIT adjustments. Due to higher interest rates, we have increased the risk-free rate from 2.5% to 3% and our WACC from 12.5% to 13%. As such, our base case has been adjusted from SEK10 to SEK8, and the fair value range from SEK2-18 to SEK1.5-16. Our base case implies an EV/EBITDA (2025e) multiple of 7x.

Key financials

SEKm202120222023e2024e2025e
RevenuesN/AN/AN/AN/AN/A
Revenue Growth65.9%-5.2%-16.5%53.7%38.5%
EBITDA-0.82-2.7-2.97.911.3
EBIT-8.1-14.3-8.61.54.4
EBIT Margin-46.2%-86.0%-62.3%6.9%14.8%
Net Income-8.1-14.3-8.71.33.5
EV/Revenue6.43.53.02.21.7
EV/EBITDA-137-21.7-14.45.94.4
EV/EBIT-13.9-4.1-4.831.311.4

Third Quarter - Lower sales than expected

We had expected Q3 to be a somewhat transformational quarter in terms of ramping up UA spending. Instead, Sozap remained cautious about user acquisition costs which resulted in sales of SEK3.1m in the quarter, corresponding to a y/y decline of 20% and 17% q/q. This was lower than our estimate of SEK4m. The deviation is attributed to lower DAU (Daily Active Users) as ARPDAU (average revenue per daily active user), came in higher than expected.

In terms of profitability, Sozap reported an EBITDA of SEK-0.1m and EBIT of SEK-1.6m, which is better than our estimates of SEK-0.4m respective SEK-1.8m. The deviation is mainly explained by lower opex than expected.

Sozap: Forecast deviations
0.000.000.000.000.00ActualEstimate
SEKmQ2 22Q3 22Q4 22Q1 23Q2 23Q3 23Q3 23Diff (%)
Net sales4.53.93.53.33.83.14.0-23%
Growth YoY (%)-11%-11%-3%-29%-16%-21%3%-24pp
EBITDA-0.20.6-0.9-0.6-0.7-0.1-0.460%
EBITDA (%)-5%15%-26%-19%-18%-5%-9%4pp
D&A-1.1-1.4-4.1-1.3-1.4-1.4-1.42%
EBIT-1.3-0.8-5.0-1.9-2.1-1.6-1.811%
EBIT (%)-29%-21%-141%-58%-54%-51%-44%-7pp
Net finance0.00.00.00.00.00.00.0na
PTP-1.3-0.8-5.0-1.9-2.1-1.6-1.810%
Net income-1.3-0.8-5.0-1.9-2.1-1.6-1.810%
Source: Redeye (estimates), company data (historicals)

ARPDAU (average revenue by daily active users) came in at USD0.075, 15% higher than our estimate of USD0.065, and DAU (daily active users) landed at 51,000, -22% lower than our estimates of 65,000.

Sozap KPIs: Forecast deviations
0.000.000.000.00
SEKmQ2 22Q3 22Q4 22Q1 23Q2 23Q3 23Q3 23Diff
ARPDAU (USD)0.0660.0570.0600.0560.0530.0750.06515%
DAU ('000)76,00069,33360,00068,33361,00051,00065,000-22%
MAU ('000)1,040,000995,000873,000905,000773,000739,000
DAU/MAU (%)7.3%7.0%6.9%7.6%7.9%6.9%
Source: Redeye (estimates), company data (historicals)

Overall, Sozap's investment in user acquisition (UA) appears to have been more muted than initially anticipated, leading to decreased sales and lower costs for the quarter. This aligns with the company's historical approach, prioritizing the optimization of net contribution from Armed Heist while preparing for the expansion of Questopia and Fishing Tour. Looking specifically at Armed Heist, the title seems to hold up impressively, maintaining a solid position on gross charting lists and reporting sound revenue numbers despite limited UA. However, it is clear that the company does not deem the game scalable, and the new titles (Questopia and Fishing Tour) must scale for the company to grow. On that note, it is evident that Sozap has ramped up user acquisition (UA) for Questopia towards the quarter's end and into Q4, where the title has begun to climb on gross charting lists and started to generate meaningful revenues when looking at external data from Appmagic. We, therefore, expect sequential top-line growth in the coming quarter.

Sales - Q Dark
Sales - R12m Dark

ARPDAU and MAU

Looking at ARPDAU (average revenue per daily active users) and MAU (monthly active users), we can see an uptick in ARPDAU while MAU declined q/q. While it is common for ARPDAU to lag when a new game is introduced, MAU serves as a more reliable leading indicator. Therefore, in the forthcoming quarters, we will closely monitor the MAU metric as it will provide valuable insights into the new titles’ performance.

ARPDAU - Dark
MAU - Dark

Game portfolio

Since our initiation report, Sozap has streamlined its game portfolio from seven games to three. We believe the reduced portfolio is a positive development as it enables Sozap to focus its resources and attention on its most promising game titles. Given the importance of achieving a healthy return on investment for the new games, we believe that it is essential to concentrate resources on the company's best ideas, rather than spreading them across multiple titles.

Growth drivers

Sozap’s quarterly sales peaked at SEK5m in Q2 2021 and have since been around SEK3-4m per quarter. The lower sales are primarily due to lower UA spend, where the focus has been on games in soft launch instead of scaling Armed Heist. To increase sales, ARPDAU or MAU/DAU has to improve, preferably both. Ahead we see the upcoming global launches as the primary growth drivers.

Upcoming game releases

The main growth driver in the coming quarters is new game releases. This is also the most important, as the company needs to diversify its revenue stream to more games. In the beginning of the launch phase, the primary focus lies on achieving strong user retention and a quick payback window from user acquisition, which are crucial indicators of success.

Fishing Tour

As mentioned in our earlier research updates, we are especially excited about Fishing Tour, and in our initiation report, we demonstrated the potential outcome of the game by looking at Fishing Clash, a similar fishing game from Ten Square Games. Fishing Clash has 50+ million downloads on Google Play Store.

Assuming Fishing Tour achieves 5% of Fishing Clash’s MAU in 2023 (115,000) and 10% of its ARPU (Average Revenue Per User) (SEK2.6), the game will generate revenues of SEK3.3m in 2024. Looking at 2027 and assuming Fishing Tour reaches 20% of Fishing Clash’s current MAU (460,000) and 50% of its ARPU (SEK11.8), there is a potential for the game to generate revenues of SEK65m in 2027. An ARPDAU of SEK0.4 does not appear unrealistic since this is relatively low compared to similar games. Although the assumptions in the table below can look conservative, the game is not even in global launch yet, so there is considerable uncertainty about the outcome. This implies a high-risk premium. We are thus more conservative in our estimates. It is also worth highlighting that since we started to track Fishing Clash, the game has had a tough period with lower MAU and ARPU.

Fishing Tour Potential
2024202520262027
MAU (1000)115230345460
% of Ten Square (MAU) per Q2 235%10%15%20%
ARPU (Monthly, SEK)2.45.98.311.8
% of Ten Square (ARPU) per Q2 2310%25%35%50%
ARPDAU (SEK)0.10.20.30.4
Revenue per Month (SEK)272,0811,360,4042,856,8485,441,616
Revenue per Year (SEK)3,264,97016,324,84834,282,18165,299,392

Questopia

After Voodoo’s evaluation period of Questopia ended in the quarter, Sozap took on the global launch responsibility, excluding China where Voodoo continues to evaluate the game. It is evident that Sozap started ramping up the UA spending at the end of the quarter and into October as the game has started to climb on gross charting lists while generating meaningful revenues, according to data from Appmagic. In the report, the company also stated that it was satisfied with the performance and continues to evaluate the KPIs. We are encouraged by the early data and will continue to follow the title closely going forward.

Cost reduction and intensified focus on monetization of games

On 24 October, Sozap announced that it is initiating a cost-cutting program with full effect in the second quarter of 2024, reducing costs of SEK8m annually. The primary objective is to streamline the company’s structure and align its organization more closely with the development and expansion of its games, Questopia, Armed Heist, and Fishing Tour. As Sozap has entered a new phase, marked by the consolidation of its game portfolio in recent quarters and the focus on its two fully launched games (Armed Heist and Questopia), and with the imminent full release of Fishing Tour, we believe the company’s current organizational size exceeds operational requirements. Therefore, overall, we believe that the organization's downsizing will have a limited impact on the existing business and game titles. On the contrary, this will enable a more concentrated allocation of resources towards monetizing the recently launched three titles in the portfolio.

However, it's worth noting that the downsizing increases the game concentration as this means a de-prioritization of the development of new titles and potentially impacting long-term growth. Given Sozap's current financial position, the decision to prioritize the current titles appears rational. As a result, we deem news as a positive step for the company in the short to mid-term.

Estimate Changes

Following the Q3 figures and the modifying agreement with Voodoo, leading to Sozap self-publishing both Questopia, we have made some downward estimate revisions. Firstly, we have trimmed the cost base in line with the annual cost reduction of SEK8m from the cost reduction program. Secondly, we have reduced our sales estimates for 2024e-2025e by 35%-40%. All in all, we make relatively small adjustments on an EBIT level where the lower cost base offsets the softer growth rates.

Estimate revisions
New estimatesOld estimatesDifference %
2023E2024E2025E2023E2024E2025E2023E2024E2025E
Net Sales13.921.329.516.732.849.0-17%-35%-40%
Growth-20%54%38%-4%96%50%-16pp-42pp-11pp
Work for own use13.211.112.614.417.020.8-8%-35%-39%
Other income1.42.32.30.20.00.0n.m.n.m.n.m.
Total revenues28.434.744.431.149.869.8-9%-30%-36%
Other services-1.5-2.1-2.7-1.6-3.3-4.9-9%-35%-46%
Personnel costs-14.2-10.7-13.2-14.5-16.0-19.3-2%-33%-32%
Other external costs-15.9-14.0-17.3-16.6-21.0-28.4-4%-33%-39%
Other operating costs0.30.00.00.10.00.0218%nana
D&A-5.8-6.4-6.9-5.6-7.5-10.62%-15%-35%
Total Operating Expenses-37.1-33.2-40.1-38.3-47.8-63.2-3%-30%-37%
EBIT-8.61.54.4-7.22.06.620%-28%-34%
EBIT margin-62%7%15%-42%6%13%1pp-21pp1pp
Net income-8.71.33.5-7.21.75.221%-27%-34%
Source: Redeye Research

Financial Forecast

Income Statement
SEKm20212022Q1 2023Q2 2023Q3 2023Q4 2023E2023E2024E2025E
Net Sales17.516.63.33.83.24.213.921.329.5
Work for own use8.912.03.43.63.22.913.211.112.6
Other income0.40.80.00.20.60.61.42.32.3
Total Operating Income26.829.46.77.66.97.728.434.744.4
Other services-3.2-0.4-0.3-0.4-0.3-0.4-1.5-2.1-2.7
Personnel costs-11.2-15.3-3.4-3.7-3.4-3.7-14.2-10.7-13.2
Other external costs-12.7-15.5-3.7-4.2-3.4-4.6-15.9-14.0-17.3
Other operating costs-0.7-0.90.10.00.10.10.30.00.0
D&A-7.3-11.6-1.3-1.4-1.4-1.6-5.8-6.4-6.9
Total Operating Expenses-35.0-43.6-8.6-9.7-8.5-10.2-37.1-33.2-40.1
Operating Profit-8.2-14.3-1.9-2.1-1.6-2.5-8.61.54.4
Tax0.0-0.10.00.00.00.00.0-0.2-0.9
Net Profit-8.2-14.3-1.9-2.1-1.6-2.5-8.71.33.5
Source: Redeye Research

Valuation

We have used a WACC of 13% in all scenarios, derived from Redeye’s Rating model, and a tax rate of 20.6%. The discount analysis extends to 2036, and the key financial assumptions for the scenarios are summarized below.

Assumptions, fair value range
Bear CaseBase caseBull Case
Value per share, SEK1.58.016.0
Sales CAGR 2024-202815%12%17%
Total Sales 2028, SEKm3254101
Avg EBIT margin 2024-20387%18%18%
Terminal EBIT Margin15%25%30%
WACC13.0%13.0%13.0%
Terminal growth2%2%2%
Source: Redeye Research

Investment thesis

Case

An agile gaming studio with significant potential

Sozap’s strategy of developing high-potential, free-to-play mobile games with limited resources creates an enticing case with significant potential. By focusing on proven game mechanics and adopting an MVP (minimum viable product) strategy, the company reduces its development risk while allowing itself to have several game projects alive simultaneously.

Evidence

Armed Heist demonstrates Sozap’s capabilities

Armed Heist, the company’s first game, has showcased Sozap’s ability to develop good games on limited resources. The game was developed by 11 people and has racked up 25+ million downloads. If Sozap manages to develop a new hit and can prove Armed Heist was not a one-off, we believe the perception of the company will change, supporting the share price.

Challenge

The success of Armed Heist has not been replicated yet

So far, Sozap has not managed to replicate its success with Armed Heist. To change the perception of the company, we believe Sozap must develop further successful games. Until then, the company is dependent on Armed Heist alone, which increases the risk in the case. If none of the games in its pipeline meets management’s expectations, confidence among the developers will probably take a hit, harming the company.

Challenge

Limited financial muscle

Sozap is still an immature company with limited financial headroom. This restricts it in both UA (user acquisitions) and how long the company can operate without additional capital. There is a clear risk of a further capital injection need, which would dilute outstanding shares.

Valuation

We see a healthy upside at current levels

Based on our DCF valuation, we see a fair value of SEK8 for Sozap. Our fair value range of SEK1.5-16 reflects the uncertainty in the case, which depends on upcoming game releases and increased ARPDAU. To justify our Base Case, Sozap must accelerate its growth rate and succeed with some of its game releases. We also believe Sozap will achieve a higher valuation if it broadens its game portfolio and diversifies its revenue stream across more games.

Quality Rating

People: 3

The company’s founder, Rade Prokopovic, has been CEO since 2019 and owns approximately 25% of the outstanding shares. This is encouraging as it means his interests should be aligned with those of shareholders. He also shows a long-term visionary view that should encourage the company to focus on developing good games for the long term. The company has only been listed since 2021, and to score higher in this rating, we need more history to see how the management team executes its strategy.

Business: 2

Sozap operates in a highly competitive market where acquiring players and becoming profitable are not easy tasks. The company is also currently dependent on a few games, the largest of which (Armed Heist) corresponds to a vast majority of total net sales. To score higher in this rating, the company must prove it can develop more profitable games. 

Financials: 1

The company suffers from losses and lacks a history for its financials, making its financial characteristics hard to assess. Sozap needs to report more quarters to prove its financial capabilities before scoring higher in Redeye’s model.

Financials

Income statement
SEKm202120222023e2024e2025e
RevenuesN/AN/AN/AN/AN/A
Cost of Revenue-6.2-12.4-13.1-11.3-12.3
Operating Expenses24.531.729.824.730.5
EBITDA-0.82-2.7-2.97.911.3
Depreciation0.000.580.290.320.35
Amortizations0.0011.05.56.16.6
EBIT-8.1-14.3-8.61.54.4
Shares in Associates0.000.000.000.000.00
Interest Expenses0.000.010.000.000.00
Net Financial Items0.000.000.000.000.00
EBT-8.1-14.3-8.61.54.4
Income Tax Expenses0.000.070.040.210.90
Net Income-8.1-14.3-8.71.33.5
Balance sheet
Assets
Non-current assets
SEKm202120222023e2024e2025e
Property, Plant and Equipment (Net)0.710.850.891.62.4
Goodwill0.000.000.000.000.00
Intangible Assets14.415.122.927.933.9
Right-of-Use Assets0.000.000.000.000.00
Other Non-Current Assets0.000.010.010.010.01
Total Non-Current Assets15.116.023.829.536.4
Current assets
SEKm202120222023e2024e2025e
Inventories0.060.070.070.070.07
Accounts Receivable1.41.51.11.72.4
Other Current Assets1.31.40.971.52.1
Cash Equivalents27.812.34.80.06-3.7
Total Current Assets30.615.36.93.30.80
Total Assets45.731.330.732.837.2
Equity and Liabilities
Equity
SEKm202120222023e2024e2025e
Non Controlling Interest0.000.000.000.000.00
Shareholder's Equity42.828.529.230.433.9
Non-current liabilities
SEKm202120222023e2024e2025e
Long Term Debt0.000.000.000.000.00
Long Term Lease Liabilities0.000.000.000.000.00
Other Long Term Liabilities0.000.000.000.000.00
Total Non-Current Liabilities0.000.000.000.000.00
Current liabilities
SEKm202120222023e2024e2025e
Short Term Debt0.000.000.000.000.00
Short Term Lease Liabilities0.000.000.000.000.00
Accounts Payable1.51.40.691.11.5
Other Current Liabilities1.41.40.831.31.8
Total Current Liabilities3.02.81.52.33.2
Total Liabilities and Equity45.731.330.732.837.2

Rating definitions

The team

Disclosures and disclaimers

Premium Plan required to unlock

Unlock companies to access

more high quality research.