G5 Entertainment: Lowered near-term growth assumptions
Research Update
2024-02-09
07:48
G5 reported weaker than expected growth in Q4 2023 and while recent and upcoming game launches support gradually improving topline, we have lowered our near-term growth assumptions. Although the company’s announced cost optimizations mitigate the impact of a lower topline to some extent, we have reduced our EBIT estimates by c14-18% for 2024-25E.
HA
TO
Hjalmar Ahlberg
Tomas Otterbeck
G5 reported weaker than expected Q4-results with topline coming in 5% below forecast owing to softer than expected growth from own games, resulting in a weaker gross margin than expected despite continued growth for the G5 Store. The results were furthermore impacted by negative currency effects of around SEK14m, which resulted in EBIT coming in significantly lower than expected at SEK10m while our forecast stood at SEK35m.
We have lowered our near-term growth assumptions following the weaker-than-expected topline growth in Q4 2023. Previously, we expected that the company would see a slight increase in revenue for 2024 while we now forecast a decline in 2024. Still, we expect growth to come back in H2 2024 and continue to forecast growth of around 5% in 2025-26E.
G5 announced that it has carried out cost optimizations in connection with the Q4-results which partly mitigates the effect of lower topline assumptions. However, the lowered topline assumptions still result in EBIT estimates being cut by c14-18% for 2024-25E. We also lower our base case to SEK330 (SEK385) which implies c7-8x 2024-25E EBITDA, while the five-year average NTM EV/EBITDA is c7x.
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Revenues | 1,400.1 | 1,319.9 | 1,284.1 | 1,343.9 | 1,411.1 |
Revenue Growth | 6.4% | -5.7% | -2.7% | 4.7% | 5.0% |
EBITDA | 318.3 | 278.9 | 277.7 | 306.8 | 348.4 |
EBIT | 167.0 | 111.4 | 126.3 | 153.0 | 182.0 |
EBIT Margin | 11.9% | 8.4% | 9.8% | 11.4% | 12.9% |
Net Income | 66.9 | 127.6 | 113.7 | 133.8 | 159.3 |
EV/Sales | 1.1 | 0.8 | 0.6 | 0.5 | 0.4 |
EV/EBITDA | 4.9 | 3.6 | 2.7 | 2.2 | 1.6 |
EV/EBIT | 9.4 | 9.1 | 5.9 | 4.3 | 3.0 |
Dividend Yield | 3.8% | 5.3% | 6.2% | 6.9% | 7.7% |
G5 reported revenue of SEK317m for Q4 2023, which was c5% lower than our forecast of SEK332m. We had forecasted a sequential improvement on the back of positive seasonality while the company instead saw a sequential decline driven by soft performance by its older games portfolio. The company comments that it saw stable performance from its active portfolio and strong performance from the licensed game Hidden City. While revenue from G5 Store continued to increase in the quarter, the soft performance from own vs licensed games yielded a lower-than-expected gross margin which came in at 67.6% while we expected 68.5%.
On the back of the soft topline and lower-than-expected gross margin, the reported EBIT of SEK10m was well below our estimate of SEK35m. The deviation also stems from higher-than-expected opex which came in at SEK104m while we expected SEK88m. However, this was largely due to negative currency effects from a lower USD/SEK which impacted opex with around SEK14m in the quarter and adjusted for this opex was close to our expectations. The table below summarize the outcome compared to our forecasts.
G5 Results outcome | |||||||
SEKm | Q4 22 | Q1 23 | Q2 23 | Q3 23 | Q4 23E | Q4 23A | Diff, % |
Revenue | 364 | 345 | 331 | 327 | 332 | 317 | -5% |
Growth YoY, % | 12% | 4% | -4% | -9% | -9% | -13% | |
Gross profit | 244 | 233 | 223 | 222 | 227 | 214 | -6% |
Gross-margin | 67.1% | 67.4% | 67.4% | 68.1% | 68.5% | 67.6% | |
UA costs | -68 | -61 | -62 | -63 | -63 | -60 | -4% |
UA costs, % of sales | -18.8% | -17.7% | -18.6% | -19.2% | -19.0% | -19.1% | |
Other OPEX, ex D&A | -89 | -93 | -83 | -87 | -88 | -104 | 18% |
EBITDA | 87 | 79 | 78 | 73 | 76 | 49 | -35% |
EBITDA-margin | 23.9% | 22.8% | 23.6% | 22.2% | 22.8% | 15.6% | |
EBIT | 48 | 40 | 39 | 22 | 35 | 10 | -70% |
EBIT-margin | 13.1% | 11.5% | 11.7% | 6.8% | 10.5% | 3.3% | |
Net income | 46 | 48 | 40 | 31 | 32 | 9 | -72% |
EPS, SEK | 5.5 | 5.8 | 5.0 | 3.8 | 4.0 | 1.1 | -72% |
Source: Redeye Research |
G5’s growth has been lower than we expected during 2022-23 which has been partly due to a weak market but also due to a lack of new games being released. The lack of new games being released is partly due to the new development funnel which means that games that are not deemed to have good growth potential are not launched globally. The target is to release 1-2 new games globally per year and one new game, Twilight Land, was launched globally in late 2023. The game has seen positive reception initially with a gradually improving position on gross ranking lists in mobile app stores. The company also comments that the game is doing well at attracting and retaining new users while monetization is not fully developed. As the game mechanics are similar to other games in G5’s existing portfolio, the company is confident that it will be able to improve monetization which should yield growing revenue from the game in the coming quarters. Furthermore, the company reiterates its target to release 1-2 new games during 2024 supporting growth in later in the year and in 2025.
While we continue to see potential for improved growth from new games, the company saw a softer than expected growth from its existing portfolio in Q4 and in particularly from its games that are in the harvest category (Old Games). Games in the active category (New Games), like Sherlock and the Jewels family, saw stable performance in Q4, although we had expected some growth as Q4 is typically seasonally strong. While a stronger overall mobile games market could support growth for the existing portfolio in 2024, we have adopted somewhat softer growth assumptions for G5 in 2024. The chart below illustrates the development of G5’s different game portfolio categories in 2020-26E.
G5 Entertainment: Development of game portfolio 2020-26E
In connection with the Q4-report, G5 announced that it has carried out cost optimizations by a reduction of 60 employees (7% of total FTEs). The company comments that it has been able to do this by using more generative AI while also adding that the closed positions were found in development as well as sales and administration. Based on reported staff costs for 2022 (SEK329m with 961 employees by year-end) we estimate that this can lower the cost base annually by around SEK20-30m. Furthermore, the company also expects amortizations to gradually come down during the year which will have a positive effect on EBIT. However, this only partly mitigates the negative effect from our topline forecasts which are cut by 5% for 2024-25E, and as such, our EBIT estimates for 2024-25E are cut by c14-18%. The table below summarizes key financials for 2022-26E.
G5 Financials 2022-2026E | |||||||||
SEKm | 2022 | 2023 | Q1 24E | Q2 24E | Q3 24E | Q4 24E | 2024E | 2025E | 2026E |
Revenue | 1,400 | 1,320 | 317 | 317 | 322 | 327 | 1,284 | 1,344 | 1,411 |
Growth Y/Y | 6.4% | -5.7% | -8.1% | -4.3% | -1.3% | 3.4% | -2.7% | 4.7% | 5.0% |
Gross profit | 936 | 892 | 217 | 217 | 221 | 225 | 882 | 934 | 991 |
Gross margin | 66.9% | 67.6% | 68.5% | 68.6% | 68.7% | 68.8% | 68.7% | 69.5% | 70.3% |
UA costs | -335 | -246 | -62 | -62 | -63 | -64 | -250 | -262 | -275 |
UA, % of revenue | -24.0% | -18.6% | -19.5% | -19.5% | -19.5% | -19.5% | -19.5% | -19.5% | -19.5% |
Opex ex D&A | -283 | -367 | -86 | -87 | -89 | -92 | -353 | -365 | -368 |
EBITDA | 318 | 279 | 70 | 69 | 69 | 70 | 278 | 307 | 348 |
EBITDA-margin | 22.7% | 21.1% | 22.0% | 21.8% | 21.5% | 21.3% | 21.6% | 22.8% | 24.7% |
D&A | -151 | -157 | -39 | -39 | -38 | -37 | -151 | -154 | -166 |
Write-offs | -73 | -11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Total opex | -842 | -781 | -186 | -187 | -190 | -192 | -755 | -781 | -809 |
Total opex ex UA | -507 | -535 | -124 | -125 | -127 | -128 | -505 | -519 | -534 |
EBIT adjusted | 167 | 111 | 31 | 30 | 32 | 33 | 126 | 153 | 182 |
EBIT-margin | 11.9% | 8.4% | 9.8% | 9.6% | 9.8% | 10.1% | 9.8% | 11.4% | 12.9% |
Net income adjusted | 154 | 128 | 28 | 27 | 29 | 30 | 114 | 134 | 159 |
Net income reported | 67 | 128 | 28 | 27 | 29 | 30 | 114 | 134 | 159 |
EPS adjusted, SEK | 18.7 | 16.1 | 3.5 | 3.4 | 3.6 | 3.7 | 14.3 | 16.9 | 20.1 |
EPS reported, SEK | 8.1 | 16.1 | 3.5 | 3.4 | 3.6 | 3.7 | 14.3 | 16.9 | 20.1 |
Source: Redeye Research |
On the back of the reduced estimates, we have lowered our valuation range. Our new base case stands at SEK330 (SEK385) while our bull case is lowered to SEK530 (SEK630) and the bear case to SEK130 (SEK190). The base case implies a valuation of c7-8x 2024-25E EBITDA, while the five-year average NTM EV/EBITDA is c7x. The table below summarizes the assumptions for the valuation scenarios.
G5 Entertainment: Fair Value Range | |||
SEK | Bear Case | Base Case | Bull Case |
Value per share | 130 | 330 | 530 |
Revenue CAGR 2025-2029 | 0% | 5% | 10% |
Revenue CAGR 2030-2039 | 1% | 3% | 5% |
Growth Terminal | 2% | 2% | 2% |
EBITDA-margin 2025-2039 | 17% | 27% | 31% |
EBITDA Terminal | 15% | 25% | 30% |
Source: Redeye Research |
Case
Experienced free-to-play gaming group with strong position in its niche
Evidence
Solid growth in own games and improving profitability
Challenge
Highly competitive free-to-play games market
Valuation
Base case DCF supported by solid cash generation and margin expansion
People: 4
G5's CEO and COO are the founders of the company and they are both large shareholders. The management and board have a long experience in the free-to-play gaming market. G5 have a strong capital allocation strategy distributing excess capital in forms of regular dividends and share buybacks.
Business: 3
G5 has a strong position in its niche in the free-to-play gaming market where it focus on genres for women aged 35 and above. Several games in the portfolio are evergreen titles creating stable revenues. The company distributes most of its titles via Microsoft and Apple while it also generates a small share of revenues from its own distribution platform.
Financials: 3
G5 has strong financials and improving profitability on the back of a growing mix of own games and lower fees from platform companies. Overall growth has been muted over 2018-21 but its own games are seeing solid double-digit growth. UA investments are typically stable at around 17-22% of revenue albeit with some quarters deviating depending on the ROI.
Income statement | |||||
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Revenues | 1,400.1 | 1,319.9 | 1,284.1 | 1,343.9 | 1,411.1 |
Cost of Revenue | 463.7 | 427.6 | 402.6 | 409.9 | 419.8 |
Operating Expenses | 618.1 | 613.4 | 603.9 | 627.2 | 642.9 |
EBITDA | 318.3 | 278.9 | 277.7 | 306.8 | 348.4 |
Depreciation | 8.2 | 6.7 | 6.4 | 6.7 | 7.1 |
Amortizations | 215.7 | 160.8 | 145.0 | 147.1 | 159.3 |
EBIT | 167.0 | 111.4 | 126.3 | 153.0 | 182.0 |
Shares in Associates | 16.6 | 34.1 | 34.1 | 34.1 | 34.1 |
Interest Expenses | 5.5 | 1.2 | 0.00 | 0.00 | 0.00 |
Net Financial Items | -3.8 | 25.2 | 0.00 | 0.00 | 0.00 |
EBT | 75.6 | 136.7 | 126.3 | 153.0 | 182.0 |
Income Tax Expenses | 8.7 | 9.1 | 12.6 | 19.1 | 22.8 |
Net Income | 66.9 | 127.6 | 113.7 | 133.8 | 159.3 |
Balance sheet | |||||
Assets | |||||
Non-current assets | |||||
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Property, Plant and Equipment (Net) | 16.7 | 12.9 | 16.1 | 19.5 | 23.0 |
Goodwill | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Intangible Assets | 273.1 | 223.0 | 192.0 | 165.8 | 130.0 |
Right-of-Use Assets | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Other Non-Current Assets | 0.06 | 0.02 | 0.02 | 0.02 | 0.02 |
Total Non-Current Assets | 306.4 | 270.1 | 242.3 | 219.4 | 187.2 |
Current assets | |||||
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Inventories | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Accounts Receivable | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Other Current Assets | 174.0 | 157.8 | 154.1 | 161.3 | 169.3 |
Cash Equivalents | 177.5 | 182.3 | 282.5 | 372.1 | 488.2 |
Total Current Assets | 351.4 | 340.1 | 436.6 | 533.3 | 657.5 |
Total Assets | 657.9 | 610.1 | 678.8 | 752.8 | 844.7 |
Equity and Liabilities | |||||
Equity | |||||
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Non Controlling Interest | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Shareholder's Equity | 499.7 | 491.4 | 541.6 | 611.9 | 699.8 |
Non-current liabilities | |||||
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Long Term Debt | 1.6 | 1.3 | 1.3 | 1.3 | 1.3 |
Long Term Lease Liabilities | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Other Long Term Liabilities | 1.5 | 3.6 | 3.6 | 3.6 | 3.6 |
Total Non-Current Liabilities | 3.0 | 4.9 | 4.9 | 4.9 | 4.9 |
Current liabilities | |||||
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Short Term Debt | 1.3 | 0.61 | 0.61 | 0.61 | 0.61 |
Short Term Lease Liabilities | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Accounts Payable | 61.1 | 39.4 | 38.5 | 40.3 | 42.3 |
Other Current Liabilities | 92.7 | 73.8 | 93.3 | 95.1 | 97.1 |
Total Current Liabilities | 155.1 | 113.9 | 132.4 | 136.0 | 140.0 |
Total Liabilities and Equity | 657.9 | 610.1 | 678.8 | 752.8 | 844.7 |
Cash flow | |||||
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Operating Cash Flow | 304.8 | 241.2 | 287.3 | 284.1 | 321.6 |
Investing Cash Flow | -176.7 | -113.2 | -123.6 | -131.0 | -134.1 |
Financing Cash Flow | -108.6 | -119.5 | -63.5 | -63.5 | -71.4 |
Disclosures and disclaimers