G5 Entertainment: Lowered near-term growth assumptions

Research Update

2024-02-09

07:48

G5 reported weaker than expected growth in Q4 2023 and while recent and upcoming game launches support gradually improving topline, we have lowered our near-term growth assumptions. Although the company’s announced cost optimizations mitigate the impact of a lower topline to some extent, we have reduced our EBIT estimates by c14-18% for 2024-25E.

HA

TO

Hjalmar Ahlberg

Tomas Otterbeck

Soft performance from own games in Q4

G5 reported weaker than expected Q4-results with topline coming in 5% below forecast owing to softer than expected growth from own games, resulting in a weaker gross margin than expected despite continued growth for the G5 Store. The results were furthermore impacted by negative currency effects of around SEK14m, which resulted in EBIT coming in significantly lower than expected at SEK10m while our forecast stood at SEK35m.

Lowered near-term growth assumptions

We have lowered our near-term growth assumptions following the weaker-than-expected topline growth in Q4 2023. Previously, we expected that the company would see a slight increase in revenue for 2024 while we now forecast a decline in 2024. Still, we expect growth to come back in H2 2024 and continue to forecast growth of around 5% in 2025-26E.

Reduced estimates and valuation range

G5 announced that it has carried out cost optimizations in connection with the Q4-results which partly mitigates the effect of lower topline assumptions. However, the lowered topline assumptions still result in EBIT estimates being cut by c14-18% for 2024-25E. We also lower our base case to SEK330 (SEK385) which implies c7-8x 2024-25E EBITDA, while the five-year average NTM EV/EBITDA is c7x.

Key financials

SEKm202220232024e2025e2026e
Revenues1,400.11,319.91,284.11,343.91,411.1
Revenue Growth6.4%-5.7%-2.7%4.7%5.0%
EBITDA318.3278.9277.7306.8348.4
EBIT167.0111.4126.3153.0182.0
EBIT Margin11.9%8.4%9.8%11.4%12.9%
Net Income66.9127.6113.7133.8159.3
EV/Sales1.10.80.60.50.4
EV/EBITDA4.93.62.72.21.6
EV/EBIT9.49.15.94.33.0
Dividend Yield3.8%5.3%6.2%6.9%7.7%

Soft performance from own games in Q4

G5 reported revenue of SEK317m for Q4 2023, which was c5% lower than our forecast of SEK332m. We had forecasted a sequential improvement on the back of positive seasonality while the company instead saw a sequential decline driven by soft performance by its older games portfolio. The company comments that it saw stable performance from its active portfolio and strong performance from the licensed game Hidden City. While revenue from G5 Store continued to increase in the quarter, the soft performance from own vs licensed games yielded a lower-than-expected gross margin which came in at 67.6% while we expected 68.5%.

On the back of the soft topline and lower-than-expected gross margin, the reported EBIT of SEK10m was well below our estimate of SEK35m. The deviation also stems from higher-than-expected opex which came in at SEK104m while we expected SEK88m. However, this was largely due to negative currency effects from a lower USD/SEK which impacted opex with around SEK14m in the quarter and adjusted for this opex was close to our expectations. The table below summarize the outcome compared to our forecasts.

G5 Results outcome
SEKmQ4 22Q1 23Q2 23Q3 23Q4 23EQ4 23ADiff, %
Revenue 364 345 331 327 332 317 -5%
Growth YoY, %12%4%-4%-9%-9%-13%
Gross profit 244 233 223 222 227 214 -6%
Gross-margin67.1%67.4%67.4%68.1%68.5%67.6%
UA costs-68-61-62-63-63-60-4%
UA costs, % of sales-18.8%-17.7%-18.6%-19.2%-19.0%-19.1%
Other OPEX, ex D&A-89-93-83-87-88-10418%
EBITDA 87 79 78 73 76 49 -35%
EBITDA-margin23.9%22.8%23.6%22.2%22.8%15.6%
EBIT484039223510-70%
EBIT-margin13.1%11.5%11.7%6.8%10.5%3.3%
Net income46484031329-72%
EPS, SEK5.55.85.03.84.01.1-72%
Source: Redeye Research

Lowered near-term growth assumptions

G5’s growth has been lower than we expected during 2022-23 which has been partly due to a weak market but also due to a lack of new games being released. The lack of new games being released is partly due to the new development funnel which means that games that are not deemed to have good growth potential are not launched globally. The target is to release 1-2 new games globally per year and one new game, Twilight Land, was launched globally in late 2023. The game has seen positive reception initially with a gradually improving position on gross ranking lists in mobile app stores. The company also comments that the game is doing well at attracting and retaining new users while monetization is not fully developed. As the game mechanics are similar to other games in G5’s existing portfolio, the company is confident that it will be able to improve monetization which should yield growing revenue from the game in the coming quarters. Furthermore, the company reiterates its target to release 1-2 new games during 2024 supporting growth in later in the year and in 2025.

While we continue to see potential for improved growth from new games, the company saw a softer than expected growth from its existing portfolio in Q4 and in particularly from its games that are in the harvest category (Old Games). Games in the active category (New Games), like Sherlock and the Jewels family, saw stable performance in Q4, although we had expected some growth as Q4 is typically seasonally strong. While a stronger overall mobile games market could support growth for the existing portfolio in 2024, we have adopted somewhat softer growth assumptions for G5 in 2024. The chart below illustrates the development of G5’s different game portfolio categories in 2020-26E.

G5 Entertainment: Development of game portfolio 2020-26E

Cost optimizations partly mitigate lower topline forecasts

In connection with the Q4-report, G5 announced that it has carried out cost optimizations by a reduction of 60 employees (7% of total FTEs). The company comments that it has been able to do this by using more generative AI while also adding that the closed positions were found in development as well as sales and administration. Based on reported staff costs for 2022 (SEK329m with 961 employees by year-end) we estimate that this can lower the cost base annually by around SEK20-30m. Furthermore, the company also expects amortizations to gradually come down during the year which will have a positive effect on EBIT. However, this only partly mitigates the negative effect from our topline forecasts which are cut by 5% for 2024-25E, and as such, our EBIT estimates for 2024-25E are cut by c14-18%. The table below summarizes key financials for 2022-26E.

G5 Financials 2022-2026E
SEKm20222023Q1 24EQ2 24EQ3 24EQ4 24E2024E2025E2026E
Revenue1,4001,3203173173223271,2841,3441,411
Growth Y/Y6.4%-5.7%-8.1%-4.3%-1.3%3.4%-2.7%4.7%5.0%
Gross profit936892217217221225882934991
Gross margin66.9%67.6%68.5%68.6%68.7%68.8%68.7%69.5%70.3%
UA costs-335-246-62-62-63-64-250-262-275
UA, % of revenue-24.0%-18.6%-19.5%-19.5%-19.5%-19.5%-19.5%-19.5%-19.5%
Opex ex D&A-283-367-86-87-89-92-353-365-368
EBITDA31827970696970278307348
EBITDA-margin22.7%21.1%22.0%21.8%21.5%21.3%21.6%22.8%24.7%
D&A-151-157-39-39-38-37-151-154-166
Write-offs-73-110000000
Total opex-842-781-186-187-190-192-755-781-809
Total opex ex UA-507-535-124-125-127-128-505-519-534
EBIT adjusted16711131303233126153182
EBIT-margin11.9%8.4%9.8%9.6%9.8%10.1%9.8%11.4%12.9%
Net income adjusted15412828272930114134159
Net income reported6712828272930114134159
EPS adjusted, SEK18.716.13.53.43.63.714.316.920.1
EPS reported, SEK8.116.13.53.43.63.714.316.920.1
Source: Redeye Research

Valuation

On the back of the reduced estimates, we have lowered our valuation range. Our new base case stands at SEK330 (SEK385) while our bull case is lowered to SEK530 (SEK630) and the bear case to SEK130 (SEK190). The base case implies a valuation of c7-8x 2024-25E EBITDA, while the five-year average NTM EV/EBITDA is c7x. The table below summarizes the assumptions for the valuation scenarios.

G5 Entertainment: Fair Value Range
SEKBear CaseBase CaseBull Case
Value per share130330530
Revenue CAGR 2025-20290%5%10%
Revenue CAGR 2030-20391%3%5%
Growth Terminal2%2%2%
EBITDA-margin 2025-203917%27%31%
EBITDA Terminal15%25%30%
Source: Redeye Research

Investment thesis

Case

Experienced free-to-play gaming group with strong position in its niche

G5 has a long history in gaming and since its foundation in 2001 it has created a strong position in its niche in the free-to-play gaming market. The company’s games portfolio is mainly tilted towards Match-3, Solitaire, Hidden Object and Word games that are popular in its core customer group which are women in the age of 35 and above. With a clear target group, the company has built a strong knowledge of its users which gives it an advantage investing in user acquisition (UA). This has helped the company to launch several successful game franchises such as the Jewels family of games, Secret Society, Homicide Squad, Mahjong Journey, Sherlock and Hidden City (licensed game). Looking forward we expect the company to continue its growth journey supported by its existing games coupled with a growing portfolio of new games. Furthermore, the company’s ongoing transition to a larger share of own games vs licensed games creates potential for margin improvement. Overall, we forecast that G5 will grow in line with the mobile gaming market with profit growing stronger than revenue.

Evidence

Solid growth in own games and improving profitability

While G5’s overall growth has been muted since 2018 due to a transition to own games vs licensed games, its own games have seen solid growth with a CAGR 28% in 2018-21 (share of revenue increase from 28% to 73%). The company has also held its UA investments stable in line with its typical range at 17-22%, albeit with some quarterly variations depending on growth opportunities. Together with lower license costs due to a larger share of own games and lower platform costs this has yielded a margin expansion with an gross-margin of 62% in 2021 vs 49% in 2018. The solid growth track record for its own games supports our view of continued growth and profitability improvement going forward.

Challenge

Highly competitive free-to-play games market

The key challenge for G5 to continue generate profitable growth in our view is the high competition in the free-to-play gaming market. Several games are launched each day and larger gaming groups has also increased its focus in the segment. However, with a niche focus where the company has established a market leading position, we believe the company is well placed vs competition.

Valuation

Base case DCF supported by solid cash generation and margin expansion

We find a base case valuation of SEK330 per share for G5 which is derived from a DCF-valuation. The base case implies an EV/EBITDA multiple of c. 7-8x on our 2024-25E EBITDA while the share has historically traded in a range of 3x to 12x twelve months forward EBITDA (average c7x). Our base case assumes growth of around 5% over 2025-29 and 3% over 2030-39 with a terminal growth of 2% by 2038E. We estimate an expanding EBITDA-margin reaching 30% by 2029E, whereafter we assume a gradual decline towards a terminal EBITDA-margin of 25% by 2039E.

Quality Rating

People: 4

G5's CEO and COO are the founders of the company and they are both large shareholders. The management and board have a long experience in the free-to-play gaming market. G5 have a strong capital allocation strategy distributing excess capital in forms of regular dividends and share buybacks.

Business: 3

G5 has a strong position in its niche in the free-to-play gaming market where it focus on genres for women aged 35 and above. Several games in the portfolio are evergreen titles creating stable revenues. The company distributes most of its titles via Microsoft and Apple while it also generates a small share of revenues from its own distribution platform.

Financials: 3

G5 has strong financials and improving profitability on the back of a growing mix of own games and lower fees from platform companies. Overall growth has been muted over 2018-21 but its own games are seeing solid double-digit growth. UA investments are typically stable at around 17-22% of revenue albeit with some quarters deviating depending on the ROI.

Financials

Income statement
SEKm202220232024e2025e2026e
Revenues1,400.11,319.91,284.11,343.91,411.1
Cost of Revenue463.7427.6402.6409.9419.8
Operating Expenses618.1613.4603.9627.2642.9
EBITDA318.3278.9277.7306.8348.4
Depreciation8.26.76.46.77.1
Amortizations215.7160.8145.0147.1159.3
EBIT167.0111.4126.3153.0182.0
Shares in Associates16.634.134.134.134.1
Interest Expenses5.51.20.000.000.00
Net Financial Items-3.825.20.000.000.00
EBT75.6136.7126.3153.0182.0
Income Tax Expenses8.79.112.619.122.8
Net Income66.9127.6113.7133.8159.3
Balance sheet
Assets
Non-current assets
SEKm202220232024e2025e2026e
Property, Plant and Equipment (Net)16.712.916.119.523.0
Goodwill0.000.000.000.000.00
Intangible Assets273.1223.0192.0165.8130.0
Right-of-Use Assets0.000.000.000.000.00
Other Non-Current Assets0.060.020.020.020.02
Total Non-Current Assets306.4270.1242.3219.4187.2
Current assets
SEKm202220232024e2025e2026e
Inventories0.000.000.000.000.00
Accounts Receivable0.000.000.000.000.00
Other Current Assets174.0157.8154.1161.3169.3
Cash Equivalents177.5182.3282.5372.1488.2
Total Current Assets351.4340.1436.6533.3657.5
Total Assets657.9610.1678.8752.8844.7
Equity and Liabilities
Equity
SEKm202220232024e2025e2026e
Non Controlling Interest0.000.000.000.000.00
Shareholder's Equity499.7491.4541.6611.9699.8
Non-current liabilities
SEKm202220232024e2025e2026e
Long Term Debt1.61.31.31.31.3
Long Term Lease Liabilities0.000.000.000.000.00
Other Long Term Liabilities1.53.63.63.63.6
Total Non-Current Liabilities3.04.94.94.94.9
Current liabilities
SEKm202220232024e2025e2026e
Short Term Debt1.30.610.610.610.61
Short Term Lease Liabilities0.000.000.000.000.00
Accounts Payable61.139.438.540.342.3
Other Current Liabilities92.773.893.395.197.1
Total Current Liabilities155.1113.9132.4136.0140.0
Total Liabilities and Equity657.9610.1678.8752.8844.7
Cash flow
SEKm202220232024e2025e2026e
Operating Cash Flow304.8241.2287.3284.1321.6
Investing Cash Flow-176.7-113.2-123.6-131.0-134.1
Financing Cash Flow-108.6-119.5-63.5-63.5-71.4

Rating definitions

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